Research map / 3D vision / Depth and stereo
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images
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Lifts 2D single-image motion (Eulerian flow) into consistent 3D motion via a 3D Motion Optimization Module, then trains 4D Gaussians from a single landscape image to produce dynamic scene videos with novel camera views.
Problem
Generating dynamic scene videos with consistent 3D motion and novel camera views from a single landscape image, where prior methods rely on pseudo-3D layered depth images and produce inconsistent motion or artifacts.
Approach
A 3D Motion Optimization Module parametrically models 3D motion (difference of two point clouds) and optimizes it so its 2D reprojections match 2D motion maps from an Eulerian-flow single-image animation model across multi-view settings; the 3D motion initializes a 4D Gaussian model trained in two stages (spatial with multi-view images, temporal with pseudo-videos from sampled views).
Key results
- Ours reaches PSNR 20.57, SSIM 0.90, LPIPS 0.14, PIQE 7.80, outperforming 3D-Cinemagraphy (17.30 PSNR) and Make-It-4D (16.98) and DynamiCrafter (14.98).
- In a user study, Ours gets 56.25% immersion, 57.81% realism, 62.81% structural consistency, and 60.25% quality preference.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | PSNR: 17.30 -> 20.57 | Helped |
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | SSIM: 0.83 -> 0.90 | Helped |
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | LPIPS: 0.17 -> 0.14 | Helped |
| Use Ours instead of Make-It-4D | Dynamic scene video reconstruction · Dynamic Scene Video | PIQE: 8.30 -> 7.80 | Helped |
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | Immersion preference (%): 31.87 -> 56.25 | Helped |
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | Realism preference (%): 31.87 -> 57.81 | Helped |
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | Structural Consistency preference (%): 28.75 -> 62.81 | Helped |
| Use Ours instead of 3D-Cinemagraphy | Dynamic scene video reconstruction · Dynamic Scene Video | Quality preference (%): 30.31 -> 60.25 | Helped |
Limitations
- Motion limited to Eulerian/fluid-like motion; complex articulated or human motion not handled.
- Holes from novel-view reprojection filled only by linear interpolation; no generative inpainting in core method.
- Training time increases with longer video sequences.
Experimental setup
Datasets: landscape images from Holynski et al. dataset online global landmark images
Benchmarks: landscape dynamic scene video dataset (Holynski et al.)
Metrics: PSNR SSIM LPIPS PIQE user study (immersion, realism, structural consistency, qual
Baselines: DynamiCrafter Motion-I2V 3D-Cinemagraphy Make-It-4D
Builds on: 4D Gaussian Splatting Deformable 3D Gaussians LucidDreamer Animating Pictures with Eulerian Motion Fields ZoeDepth
Closest papers by meaning
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting (ICLR 2024 · similarity 0.89)
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle (CVPR 2024 · similarity 0.88)
- World from Motion: Generative Dynamic Gaussian Reconstruction from Monocular Video (NeurIPS 2026 · similarity 0.88)
- Instant4D: 4D Gaussian Splatting in Minutes (NeurIPS 2025 · similarity 0.87)
- Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024 · similarity 0.87)
- Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding (NeurIPS 2025 · similarity 0.87)
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