atlas

Research map / Multi-agent systems and games / Cooperative multi-agent RL

GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS

ICLR 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Introduces GPUDrive, a GPU-accelerated, data-driven multi-agent driving simulator built on Madrona that reaches over a million agent steps per second and trains goal-reaching RL agents on Waymo Open Motion Dataset scenarios.

Problem

Multi-agent RL for driving planning needs billions of environment samples, but existing driving simulators are too slow (CPU-bound) or lack multi-agent, sensor, and real-data support.

Approach

A C++/CUDA multi-agent driving simulator built on the Madrona ECS engine, with BVH-based collision checking, polyline decimation, per-world memory allocation, and Python (torch/jax Gymnasium) interfaces, using WOMD logs with goal-reaching rewards.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GPUDrive instead of Nocturnemulti-agent simulation on WOMD scenarios · Waymo Open Motion Dataset scenariosASPS: 15,000 to 2.3 million stepsHelped
Use GPUDrive instead of NocturneIPPO training · 10 WOMD scenariostraining speed: 200 - 300xHelped
Train GPUDrive RL agentsGPUDrive RL agents · 1000 training scenesgoal-reaching rate: 95%Helped
Use LiDAR observation instead of radial filter observation (ablation)GPUDrive · Waymo Open Motion Dataset scenariossimulation speed: approximately 3xHelped
Increase training set from 32 to 1024 scenariosIPPO in GPUDrive · WOMD training scenariosaverage completion time per scenario: 2 minutes per scenario to only 15 seconds per scenarioHelped
Apply polyline decimation to reduce road geometry points (ablation)GPUDrive · simulation performancestep time: 10-15 timesHelped

Surprising findings

Limitations

Experimental setup

Datasets: Waymo Open Motion Dataset

Benchmarks: Waymo Open Motion Dataset scenarios

Metrics: agent steps per second (ASPS) controlled agent steps per second (CASPS) goal-reaching rate time to solve scenes collision rate road-edge crossing

Baselines: Nocturne Waymax Stable Baselines 3 IPPO

Builds on: Madrona Independent PPO Waymax Nocturne PufferLib

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy