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ScaleSim: Serving Large-Scale Multi-Agent Simulation with Invocation Distance-Based Memory Management

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Robust and efficient agent execution

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Proposes ScaleSim, an SGLang-based LLM serving system that uses an "invocation distance" estimate per agent to drive proactive prefetching and future-reuse-aware eviction of agent-specific GPU memory (LoRA adapters, prefix caches) in large-scale multi-agent simulations.

Problem

Large-scale LLM-based multi-agent simulations exhaust GPU memory because each agent keeps private GPU-resident states (models, prefix caches, adapters), causing reactive CPU-GPU swaps and poor eviction decisions under LRU-style policies.

Approach

Exploits sparse agent activation and estimable invocation order by defining a relative per-agent "invocation distance" (action remaining time, interaction distance, or hop count) exposed via a unified interface, then uses it for distance-guided prefetching, eviction, and preemptive load scheduling, with a modular agent-specific memory abstraction.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: AgentSociety Generative Agents

Benchmarks: AgentSociety Generative Agents information diffusion simulation

Metrics: end-to-end speedup time-to-first-token per-step execution time execution time breakdown

Baselines: SGLang HiCache

Builds on: SGLang S-LoRA HiCache

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