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StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Software engineering agent benchmarks · 0 citations (OpenAlex)

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Proposes StitchCUDA, a three-agent (Planner, Coder, Verifier) framework for end-to-end GPU program generation, with the Coder trained via GRPO on single-turn atomic skills using a rubric-plus-rule reward to curb reward hacking.

Problem

LLM-based GPU code generation has focused on single kernels (KernelBench Levels 1-2); end-to-end programs (KernelBench Level 3) require host-side orchestration and cross-kernel optimization, and RLVR rewards are vulnerable to reward hacking and degenerate solutions.

Approach

Decompose multi-turn agentic RL into two single-turn atomic skills (from-scratch CUDA generation and feedback-driven optimization) and combine rule-based execution rewards with an expert-designed LLM-judged rubric reward (anti-hacking, CUDA engineering, operator coverage, skill compliance) to train the Coder.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: KernelBench

Benchmarks: KernelBench Level 1 KernelBench Level 2 KernelBench Level 3

Metrics: success rate (correctness) E2E average speedup fast_1

Baselines: GPT-5.2 Claude-4-sonnet Qwen3-32B Kevin32B CUDAForge StitchCUDA-G StitchCUDA-C StitchCUDA-A

Builds on: GRPO KernelBench Kevin-32B CUDAForge CUDA-L1

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