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Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping
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Proposes ResDex, combining residual RL with a mixture-of-experts of geometry-unaware base policies to learn a multi-task universal dexterous grasping policy across 3,200 DexGraspNet objects in about 12 GPU-hours.
Problem
Universal dexterous grasping across thousands of objects with RL suffers from multi-task gradient interference, complex curricula, long training, and poor generalization to unseen objects.
Approach
Train geometry-unaware base policies (proprioception and object position only) on cluster-center objects, then learn a hyper-policy that outputs a residual action plus MoE weights over the base policies' actions, using residual multi-task RL with a two-stage reward.
Key results
- Second-stage state-based ResDex (k=4) reaches 94.6% train success vs. UniDexGrasp++ 87.9% (first stage), with no generalization gap across unseen objects (94.4%, 95.4%).
- Vision-based ResDex (k=4) achieves 88.8% train success, 88.5% unseen objects in seen categories, 87.2% unseen categories, outperforming UniDexGrasp++ (85.4/79.6/76.7).
- Training takes about 20 min per base policy and 11 hours for the hyper-policy on a single RTX 4090 for state-based policies.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ResDex with four geometry-unaware experts and residual learning instead of UniDexGrasp++ | State-based policy · DexGraspNet train, stage 2 | success rate: 87.9 -> 94.6±1.6 | Helped |
| Use ResDex with four geometry-unaware experts and residual learning instead of UniDexGrasp++ | State-based policy · DexGraspNet unseen objects, seen categories, stage 2 | success rate: 84.3 -> 94.4±1.7 | Helped |
| Use ResDex with four geometry-unaware experts and residual learning instead of UniDexGrasp++ | State-based policy · DexGraspNet unseen categories, stage 2 | success rate: 83.1 -> 95.4±1.0 | Helped |
| Distill ResDex (k=4) into a vision-based policy instead of UniDexGrasp++ | Vision-based policy · DexGraspNet train | success rate: 85.4 -> 88.8 | Helped |
| Distill ResDex (k=4) into a vision-based policy instead of UniDexGrasp++ | Vision-based policy · DexGraspNet unseen objects, seen categories | success rate: 79.6 -> 88.5 | Helped |
| Distill ResDex (k=4) into a vision-based policy instead of UniDexGrasp++ | Vision-based policy · DexGraspNet unseen categories | success rate: 76.7 -> 87.2 | Helped |
| Add residual actions to the MoE hyper-policy (ablation) | ResDex multi-task policy · DexGraspNet train | success rate: MoE: 61.4, 71.1, 79.4, 80.3, 72.1, 81.6; MoE+Res: 83.2, 82.8, 88.1, 90.6, 87.6, 88.7 | Helped |
| Use geometry-unaware observations rather than full state observations or the full grasping proposal reward (ablation) | Single-object base policies · DexGraspNet training set generalization evaluation | success rate | Helped |
| Vary the number of geometry-unaware experts from k=1 to k=6 (ablation) | ResDex hyper-policy · DexGraspNet unseen categories | grasp-pose D: 223.6, 174.5, 194.3, 176.3, 204.6, 176.1 | Mixed |
Surprising findings
- Geometry-unaware base policies trained on a single object generalize better than policies with full observations or the full grasping proposal reward.
- Adding residual actions to MoE improved training success substantially (e.g., k=1: 61.4% to 83.2%), while the k=5 configuration performed worse than k=4 in the first stage.
Limitations
- Not yet extended to functional grasping tasks.
- Vision-based policy not deployed on real hardware (sim-to-real gap unaddressed).
Experimental setup
Datasets: DexGraspNet
Benchmarks: DexGraspNet
Metrics: success rate D (grasping pose quality, lower is better)
Baselines: UniDexGrasp UniDexGrasp++ MoE without residual actions
Builds on: residual policy learning UniDexGrasp UniDexGrasp++ DAgger PPO
Closest papers by meaning
- UniGraspTransformer: Simplified Policy Distillation for Scalable Dexterous Robotic Grasping (CVPR 2025 · similarity 0.89)
- ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning (CVPR 2025 · similarity 0.86)
- Cross-Embodiment Dexterous Grasping with Reinforcement Learning (ICLR 2025 · similarity 0.86)
- DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness (CVPR 2025 · similarity 0.86)
- Scaffolding Dexterous Manipulation with Vision-Language Models (NeurIPS 2025 · similarity 0.85)
- Compliant Residual DAgger: Improving Real-World Contact-Rich Manipulation with Human Corrections (NeurIPS 2025 · similarity 0.84)
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