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Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping

ICLR 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 0 citations (OpenAlex)

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Proposes ResDex, combining residual RL with a mixture-of-experts of geometry-unaware base policies to learn a multi-task universal dexterous grasping policy across 3,200 DexGraspNet objects in about 12 GPU-hours.

Problem

Universal dexterous grasping across thousands of objects with RL suffers from multi-task gradient interference, complex curricula, long training, and poor generalization to unseen objects.

Approach

Train geometry-unaware base policies (proprioception and object position only) on cluster-center objects, then learn a hyper-policy that outputs a residual action plus MoE weights over the base policies' actions, using residual multi-task RL with a two-stage reward.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ResDex with four geometry-unaware experts and residual learning instead of UniDexGrasp++State-based policy · DexGraspNet train, stage 2success rate: 87.9 -> 94.6±1.6Helped
Use ResDex with four geometry-unaware experts and residual learning instead of UniDexGrasp++State-based policy · DexGraspNet unseen objects, seen categories, stage 2success rate: 84.3 -> 94.4±1.7Helped
Use ResDex with four geometry-unaware experts and residual learning instead of UniDexGrasp++State-based policy · DexGraspNet unseen categories, stage 2success rate: 83.1 -> 95.4±1.0Helped
Distill ResDex (k=4) into a vision-based policy instead of UniDexGrasp++Vision-based policy · DexGraspNet trainsuccess rate: 85.4 -> 88.8Helped
Distill ResDex (k=4) into a vision-based policy instead of UniDexGrasp++Vision-based policy · DexGraspNet unseen objects, seen categoriessuccess rate: 79.6 -> 88.5Helped
Distill ResDex (k=4) into a vision-based policy instead of UniDexGrasp++Vision-based policy · DexGraspNet unseen categoriessuccess rate: 76.7 -> 87.2Helped
Add residual actions to the MoE hyper-policy (ablation)ResDex multi-task policy · DexGraspNet trainsuccess rate: MoE: 61.4, 71.1, 79.4, 80.3, 72.1, 81.6; MoE+Res: 83.2, 82.8, 88.1, 90.6, 87.6, 88.7Helped
Use geometry-unaware observations rather than full state observations or the full grasping proposal reward (ablation)Single-object base policies · DexGraspNet training set generalization evaluationsuccess rateHelped
Vary the number of geometry-unaware experts from k=1 to k=6 (ablation)ResDex hyper-policy · DexGraspNet unseen categoriesgrasp-pose D: 223.6, 174.5, 194.3, 176.3, 204.6, 176.1Mixed

Surprising findings

Limitations

Experimental setup

Datasets: DexGraspNet

Benchmarks: DexGraspNet

Metrics: success rate D (grasping pose quality, lower is better)

Baselines: UniDexGrasp UniDexGrasp++ MoE without residual actions

Builds on: residual policy learning UniDexGrasp UniDexGrasp++ DAgger PPO

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