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UniGraspTransformer: Simplified Policy Distillation for Scalable Dexterous Robotic Grasping
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Trains per-object PPO grasping policies on 3,200 objects, generates 3.2M successful trajectories, and distills them offline into a 12-block Transformer universal dexterous grasping policy that beats UniDexGrasp++.
Problem
Universal dexterous grasping policies degrade when one network must handle thousands of diverse objects, and prior pipelines (UniDexGrasp++) are complex multi-step training processes.
Approach
Replace multi-stage online distillation with a simple pipeline: train dedicated RL teachers per object, generate large offline trajectory sets, and supervised-distill them into a large self-attention Transformer that scales with depth and handles state-based and vision-based inputs.
Key results
- State-based: 91.2% success on seen objects vs 87.9% for UniDexGrasp++; vision-based: 88.9% vs 85.4% (+3.5%).
- Vision-based unseen-category success 86.8% vs 76.7% for UniDexGrasp++ (+10.1%).
- Self-attention depth ablation: 85.5% (0 blocks), 89.7% (6 blocks), 91.2% (12 blocks); offline distillation 92.5% vs DAgger 88.2% on 400 objects.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace UniDexGrasp++ with UniGraspTransformer | Universal dexterous grasping · State-based, seen objects | success rate: 87.9 -> 91.2 | Helped |
| replace UniDexGrasp++ with UniGraspTransformer | Universal dexterous grasping · State-based, unseen objects from seen categories | success rate: 84.3 -> 89.2 | Helped |
| replace UniDexGrasp++ with UniGraspTransformer | Universal dexterous grasping · State-based, unseen objects from unseen categories | success rate: 83.1 -> 88.3 | Helped |
| replace UniDexGrasp++ with UniGraspTransformer | Universal dexterous grasping · Vision-based, seen objects | success rate: 85.4 -> 88.9 | Helped |
| replace UniDexGrasp++ with UniGraspTransformer | Universal dexterous grasping · Vision-based, unseen objects from seen categories | success rate: 79.6 -> 87.3 | Helped |
| replace UniDexGrasp++ with UniGraspTransformer | Universal dexterous grasping · Vision-based, unseen objects from unseen categories | success rate: 76.7 -> 86.8 | Helped |
| increase trajectories per object from 0.2K to 1K (ablation) | UniGraspTransformer · State-based, seen objects | success rate: 87.2 -> 91.2 | Helped |
| increase self-attention blocks from 0 to 12 (ablation) | UniGraspTransformer · State-based, seen objects | success rate: 85.5 -> 91.2 | Helped |
| increase distilled object policies from 400 to 3,200 (ablation) | UniGraspTransformer · Corresponding seen-object set | success rate: 92.5 -> 91.2 | Hurt |
| use offline UniGraspTransformer distillation instead of online DAgger (ablation) | Universal policy distilled from 400 dedicated policies · Corresponding seen-object set | success rate: 88.2 -> 92.5 | Helped |
| add object features to proprioception, previous action, and object state inputs (ablation) | UniGraspTransformer · State-based, seen objects | success rate: 78.4 -> 86.6 | Helped |
| add partial-cloud center and PCA rotation estimates (ablation) | UniGraspTransformer · Vision-based, seen objects | success rate: 83.2 -> 88.9 | Helped |
Surprising findings
- Distilling 400 policies gives higher success (92.5%) than distilling all 3,200 (91.2%), with a slight decline as object count grows.
Limitations
- Relies on per-object RL teachers, so training cost scales with the number of objects (80 hours for 3,200 policies)
- Performance drops when moving from state-based to vision-based inputs and from seen to unseen objects
Experimental setup
Datasets: UniDexGrasp++ dexterous grasping dataset (3,200 objects, 133 categories)
Benchmarks: UniDexGrasp++ dexterous grasping dataset (seen objects, unseen objects in seen categories, unseen categories)
Metrics: success rate
Baselines: PPO DAPG ILAD GSL UniDexGrasp UniDexGrasp++ DAgger
Builds on: UniDexGrasp++ PPO DAgger PointNet
Closest papers by meaning
- ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning (CVPR 2025 · similarity 0.89)
- Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping (ICLR 2025 · similarity 0.89)
- DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness (CVPR 2025 · similarity 0.88)
- Cross-Embodiment Dexterous Grasping with Reinforcement Learning (ICLR 2025 · similarity 0.88)
- Scaffolding Dexterous Manipulation with Vision-Language Models (NeurIPS 2025 · similarity 0.88)
- Dexterous Grasp Transformer (CVPR 2024 · similarity 0.87)
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