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Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models
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Introduces FB-CPR, an online unsupervised RL method that regularizes forward-backward zero-shot policy learning with imitation of unlabeled AMASS motions, yielding the humanoid behavioral foundation model Meta Motivo for zero-shot reward, goal, and tracking tasks.
Problem
Zero-shot whole-body control of high-dimensional, unstable humanoid agents: existing zero-shot unsupervised RL performs poorly without good data coverage and provides weak inductive bias, while imitation-based sequence models and behavior-prior methods need per-task RL or fail to generalize.
Approach
Ground forward-backward (FB) representations with a conditional distribution-matching regularizer: trajectories from unlabeled motion capture are embedded into the FB latent space via the average backward embedding, and a latent-conditioned discriminator plus critic pushes the online policy to cover those motions while the FB value term keeps zero-shot promptability.
Key results
- FB-CPR reaches 61% of TD3 (single-task) reward performance and 151.68 vs ASE 105.73 average reward; it outperforms ASE by over 1.4x in each category.
- Tracking success of 0.83 on train and 0.83 on test for zero-shot FB-CPR, versus 0.40 test for ASE and 0.73 test for CALM.
- A 288M-parameter transformer-style FB-CPR scales reward score_norm to 0.72 and tracking test success to 0.89 (score_norm).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use latent-conditioned rather than state-only discriminator (ablation) | FB-CPR · Humanoid tracking | tracking performance | Helped |
| use latent-conditioned rather than state-only discriminator (ablation) | FB-CPR · Humanoid reward tasks | return | No clear effect |
| include the unsupervised value-function term F(s,a,z)^T z in the actor loss (ablation) | FB-CPR · Humanoid reward tasks | return | Helped |
| include the unsupervised value-function term F(s,a,z)^T z in the actor loss (ablation) | FB-CPR · Humanoid tracking | tracking performance | Helped |
| train online with conditional policy regularization rather than offline with advantage-weighted actor updates (ablation) | FB-CPR · Humanoid tasks | overall performance | Helped |
| increase model capacity together with the number of demonstrations (ablation) | FB-CPR · Humanoid tracking | tracking performance | Helped |
| replace MLP layers with residual, layer-normalized Mish blocks and scale from ~25M to ~288M parameters (ablation) | FB-CPR · Humanoid tasks | overall performance | Helped |
Surprising findings
- Human evaluators judged FB-CPR more human-like in 83% of reward tasks despite TD3 achieving higher returns.
- Offline advantage-weighted FB trained on a large dataset performs substantially worse than FB-CPR trained online with policy regularization.
Limitations
- Struggles with motions far from the mocap distribution, such as ground-movement reward tasks, and produces unnatural falling or standing motions.
- Limited to proprioceptive observations; cannot solve navigation or object-interaction tasks.
- Relies on expensive motion capture datasets and lacks theoretical understanding of its components.
Experimental setup
Datasets: AMASS AMASS-Act
Benchmarks: 45 reward tasks (55 evaluated) 50 goal poses AMASS tracking train/test split
Metrics: average return goal proximity goal success rate tracking success earth mover's distance
Baselines: TD3 Goal-TD3 Goal-GAIL PHC CALM ASE MPPI Diffuser H-GAP FB-AW
Builds on: forward-backward representations ASE CALM TD3 Goal-GAIL
Closest papers by meaning
- Foundation Policies with Hilbert Representations (ICML 2024 · similarity 0.88)
- Hierarchical World Models as Visual Whole-Body Humanoid Controllers (ICLR 2025 · similarity 0.87)
- Universal Humanoid Motion Representations for Physics-Based Control (ICLR 2024 · similarity 0.87)
- Humanoid Horizon: Extending Task Horizon in Whole-Body Loco-Manipulation via Parallel Training, Dynamic Starting, and Reward Gating (NeurIPS 2026 · similarity 0.86)
- SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework (NeurIPS 2026 · similarity 0.86)
- HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning (NeurIPS 2026 · similarity 0.86)
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