atlas

Research map / Multi-agent systems and games / Human-AI and goal-conditioned

LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Introduces LocoVR, a VR-collected dataset of 7000+ two-person indoor home trajectories across 131 scenes, and shows U-Net/Ynet models trained on it generalize better to unseen indoor scenes and real-world test data on three trajectory tasks.

Problem

Human trajectory datasets for indoor home environments are limited in scale and lack socially motivated multi-person navigation behaviors (proxemics), which hinders home robots and AI agents from predicting human locomotion.

Approach

Collect two-person locomotion data in VR by mapping tracked participants onto avatars in Habitat-Matterport scenes, enabling rapid scene variation and capture of social navigation behaviors, then train simple U-Net-based predictors on it for global path, trajectory, and goal prediction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train U-Net on LocoVR rather than GIMO or THOR-MAGNIU-Net trajectory prediction · LocoRealADE: 0.19, 0.34, 0.55 -> 0.11, 0.24, 0.44Helped
Train A* + U-Net on LocoVR rather than GIMO or THOR-MAGNIA* + U-Net global path prediction · LocoRealMean Chamfer distance: 0.09, 0.23, 0.36 -> 0.06, 0.12, 0.19Helped
Train U-Net on LocoVR rather than GIMO or THOR-MAGNIU-Net goal prediction · LocoRealObject prediction accuracy: 49.2, 17.8, 3.9 -> 72.2, 40.1, 13.5Mixed
Reduce LocoVR to 19 scenes and 190 trajectories (data-size-G) (ablation)LocoVR global path prediction · LocoRealMean Chamfer distance: 0.060, 0.119, 0.192 -> 0.077, 0.194, 0.326Hurt
Reduce LocoVR to 4 scenes and 658 trajectories (data-size-T) (ablation)LocoVR global path prediction · LocoRealMean Chamfer distance: 0.060, 0.119, 0.192 -> 0.076, 0.163, 0.242Hurt
Remove the other person's movement input (wo/p2) (ablation)LocoVR global path prediction · LocoRealMean Chamfer distance: 0.060, 0.119, 0.192 -> 0.061, 0.122, 0.205Hurt
Remove heading-direction input (wo/head) (ablation)LocoVR global path prediction · LocoRealMean Chamfer distance: 0.060, 0.119, 0.192 -> 0.063, 0.134, 0.238Hurt
Reduce LocoVR to 19 scenes and 190 trajectories (data-size-G) (ablation)LocoVR trajectory prediction · LocoRealADE: 0.111, 0.238, 0.441 -> 0.274, 0.496, 0.775Hurt
Reduce LocoVR to 4 scenes and 658 trajectories (data-size-T) (ablation)LocoVR trajectory prediction · LocoRealADE: 0.111, 0.238, 0.441 -> 0.144, 0.297, 0.505Hurt
Remove the other person's movement input (wo/p2) (ablation)LocoVR trajectory prediction · LocoRealADE: 0.111, 0.238, 0.441 -> 0.113, 0.254, 0.470Hurt
Remove heading-direction input (wo/head) (ablation)LocoVR trajectory prediction · LocoRealADE: 0.111, 0.238, 0.441 -> 0.122, 0.254, 0.446Hurt
Reduce LocoVR to 19 scenes and 190 trajectories (data-size-G) (ablation)LocoVR goal prediction · LocoRealGoal position error: 0.83, 1.89, 3.45 -> 0.923, 2.165, 3.791Mixed

Surprising findings

Limitations

Experimental setup

Datasets: LocoVR GIMO THOR-MAGNI LocoReal HM3D

Benchmarks: LocoReal GIMO

Metrics: Chamfer distance (mean and max) ADE goal position error object prediction accuracy

Baselines: Ynet A* + MAP A* + DISTMAP RANDOM NEAREST

Builds on: Ynet A* Habitat-Matterport 3D

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy