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Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences
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Trains a single multi-objective navigation policy conditioned on reward weight vectors (single-policy MORL) and infers user preferences via demonstrations, trajectory-comparison feedback (including group comparisons), or ChatGPT-translated language instructions, without fine-tuning the policy.
Problem
Personalizing embodied agents (robot navigation) to diverse human preferences over multiple objectives without retraining the policy for each preference.
Approach
Condition a DD-PPO navigation policy on a randomly sampled reward weight vector over K objectives during training, then at deployment infer the user's weight vector from demonstrations, (group) preference comparisons, or LLM-parsed language, keeping the policy frozen.
Key results
- Promptable Behaviors achieves 0.680 success with house exploration prioritized on ProcTHOR ObjectNav, 11.3% higher than EmbCLIP, and 0.650 success with path efficiency prioritized, 19.3% higher SPL than EmbCLIP.
- Group trajectory comparison with two trajectories per group reaches 93.5% cosine similarity to expert-designed weights using 25 feedback queries, versus 50.8% from... (pairwise M=1 reaches 0.897 at 500 queries)
- Human evaluation win rate is 0.650 for group comparison (M=2) versus 0.552 for pairwise comparison, a 17.8% improvement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Prioritize house exploration with the reward weights | Promptable Behaviors · ProcTHOR ObjectNav | success rate: 11.3% higher than EmbCLIP | Helped |
| Prioritize path efficiency with the reward weights | Promptable Behaviors · ProcTHOR ObjectNav | SPL: 19.3% | Helped |
| Prioritize path efficiency with the reward weights | Promptable Behaviors · ProcTHOR ObjectNav | path efficiency reward: 56.1% | Helped |
| Use group trajectory comparisons instead of pairwise comparisons | Promptable Behaviors reward-weight prediction · ProcTHOR ObjectNav human evaluation | win rate: 17.8% | Helped |
| Use group comparisons with two trajectories per group | Promptable Behaviors reward-weight prediction · ProcTHOR ObjectNav | cosine similarity: 0.935 | Helped |
| Use ChatGPT with chain-of-thought reasoning | Promptable Behaviors reward-weight prediction · ProcTHOR ObjectNav | cosine similarity: 0.614 | Helped |
Surprising findings
- Pairwise comparison yields the most peaked predicted weights, while human demonstrations yield the least peaked weights, with no direct correlation between peakedness and prediction accuracy.
Limitations
- Assumes static and linear human preferences.
- Evaluated only in simulated navigation tasks (AI2-THOR), not manipulation or real robots.
- Human evaluation involves only five participants and five scenarios.
Experimental setup
Datasets: ProcTHOR RoboTHOR
Benchmarks: ProcTHOR ObjectNav ProcTHOR FleeNav RoboTHOR ObjectNav RoboTHOR FleeNav
Metrics: success rate SPL PLOPL sub-rewards cosine similarity generalized Gini index win rate
Baselines: EmbCLIP Prioritized EmbCLIP Ask4Help
Builds on: DD-PPO EmbCLIP Ask4Help Bradley-Terry model PPO
Closest papers by meaning
- LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation (NeurIPS 2026 · similarity 0.91)
- AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model (ICLR 2024 · similarity 0.89)
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.88)
- Predictive Preference Learning from Human Interventions (NeurIPS 2025 · similarity 0.88)
- Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries (ICML 2025 · similarity 0.87)
- Behavioral Exploration: Learning to Explore via In-Context Adaptation (ICML 2025 · similarity 0.87)
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