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Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

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Proposes Ground-Compose-Reinforce, a neurosymbolic framework that grounds Reward Machine propositions from limited labelled trajectories, composes primitive value functions into optimal value estimates for new RM tasks, and uses them for self-generated shaped rewards in RL.

Problem

Training RL agents to perform novel, temporally extended behaviours specified in high-level language/formal task specs without manually designed reward functions, oracle labellers, or massive language-labelled datasets.

Approach

Ground atomic propositions via supervised classification on 350 labelled trajectories, learn primitive value functions for each proposition and its negation with offline RL, and compose them (max for disjunction, min for conjunction) to estimate optimal value functions for arbitrary Reward Machine tasks, enabling potential-based reward shaping that addresses propositional sparsity.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Ground-Compose-Reinforce instead of non-compositional baselinesGeoGrid · GeoGrid Sequence, Loop, Logic, and Safetyundiscounted return: Sequence: 1.00 ± 0.00 vs 0.05±0.01; Loop: 5.36 ± 0.08 vs 0.04±0.01; Logic: 0.94±0.01 vs 0 ± 0; Safety: 1.00±0.00 vs −0.1Helped
Use Ground-Compose-Reinforce instead of non-compositional baselinesDrawerWorld · Hold-Red-Box, Pickup-Each-Box, and Show-Green-Boxundiscounted return: Hold-Red-Box: 1538 ± 130 vs 0 ± 0; Pickup-Each-Box: 1.00 ± 0.00 vs 0 ± 0; Show-Green-Box: 0.61 ± 0.06 vs 0 ± 0Helped
Add compositional reward shaping instead of using no reward shaping (ablation)Ground-Compose-Reinforce · GeoGrid Sequence and Loopundiscounted return: Sequence: 0.94 ± 0.03 -> 1.00 ± 0.00; Loop: 4.68±0.05 -> 5.36 ± 0.08Helped
Add compositional reward shaping instead of using no reward shaping (ablation)Ground-Compose-Reinforce · GeoGrid Logic and Safetyundiscounted return: Logic: 0.00 ± 0.00 -> 0.94±0.01; Safety: 0.23±0.11 -> 1.00±0.00Helped
Add compositional reward shaping instead of using no reward shaping (ablation)Ground-Compose-Reinforce · DrawerWorld Hold-Red-Box, Pickup-Each-Box, and Show-Green-Boxundiscounted return: Hold-Red-Box: 0 ± 0 -> 1538 ± 130; Pickup-Each-Box: 0 ± 0 -> 1.00 ± 0.00; Show-Green-Box: 0->0.61 ± 0.06Helped
Replace compositional reward shaping with RM-state-only High-Level RS (ablation)Ground-Compose-Reinforce · GeoGrid Sequence, Loop, Logic, and Safetyundiscounted return: Sequence: 1.00 ± 0.00 vs 1.00 ± 0.00; Loop: 5.27 ± 0.08 vs 5.36 ± 0.08; Logic: 0.94 ± 0.01 vs 0.94±0.01; Safety: 0.97±0.Mixed
Replace compositional reward shaping with RM-state-only High-Level RS (ablation)Ground-Compose-Reinforce · DrawerWorld Hold-Red-Box and Pickup-Each-Boxundiscounted return: Hold-Red-Box: 0 ± 0 -> 1538 ± 130; Pickup-Each-Box: 0 ± 0 -> 1.00 ± 0.00Helped

Surprising findings

Limitations

Experimental setup

Datasets: GeoGrid pretraining dataset (5000 random-policy trajectories) DrawerWorld pretraining dataset (350 labelled trajectories)

Benchmarks: GeoGrid (Sequence, Loop, Logic, Safety) DrawerWorld (Hold-Red-Box, Pickup-Each-Box, Show-Green-Box)

Metrics: undiscounted return with respect to ground-truth rewards standard error over 5 runs

Baselines: LTL-conditioned Behaviour Cloning Bespoke Reward Model Bespoke Behaviour Cloning No RS High-Level RS

Builds on: Reward Machines PPO potential-based reward shaping fuzzy logic

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