atlas

Research map / 3D vision / Face and shape

SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars

ICLR 2025 · 3D vision › Face and shape · approach: Gaussian and implicit head avatars · 1 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Builds a riggable head avatar from RGB videos by binding 2D Gaussian surfels to FLAME triangles with affine Jacobian deformation, Jacobian Blend Skinning, and eyeball specularity regularization.

Problem

Head avatars built from Gaussian primitives capture geometry poorly and fail to render extreme unseen poses because similarity transforms cannot represent stretch and shear of the parametric mesh; normals are also mishandled under deformation.

Approach

Replaces the similarity transform of mesh-bound Gaussians with the triangle deformation gradient J (affine), transforms normals by J^{-T}, and blends adjacent triangles' Jacobians via polar decomposition (log-space rotation blending, linear-space stretch blending), plus ASG-based specular modeling and opacity regularization for eyeballs.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace similarity-transform rigging with affine Jacobian deformationSurFhead · FaceTalkNCS: 0.943 -> 0.983Helped
use SurFhead instead of GaussianAvatarsNeRSemble novel-view synthesis · NeRSemble novel-view synthesisNCS: 0.797 -> 0.896Helped
use SurFhead instead of GaussianAvatarsNeRSemble novel-view synthesis · NeRSemble novel-view synthesisPSNR: 30.29 -> 30.07Hurt
add LPIPS training (ablation)SurFhead · NeRSemble novel-view synthesisLPIPS: 0.079 -> 0.062Helped
add LPIPS training (ablation)SurFhead · NeRSemble self-reenactmentPSNR: 23.53 -> 23.78Helped
add eyeball treatment (ablation)Vanilla (2DGS + GaussianAvatars) · NeRSemble ablation studyNCS: 0.803 -> 0.809Helped
add Jacobian deformation (ablation)+ eyeballs · NeRSemble ablation studyNCS: 0.809 -> 0.812Helped
add Jacobian Blend Skinning (JBS) (ablation)+ Jacobian · NeRSemble ablation studyNCS: 0.812 -> 0.845Helped
remove ASGs (ablation)SurFhead · NeRSemble ablation studyNCS: 0.845 -> 0.846No clear effect
add ASGs (ablation)SurFhead · NeRSemble ablation studyLPIPS: 0.089 -> 0.082Helped
remove eyeball treatment (ablation)SurFhead · NeRSemble ablation studyNCS: 0.845 -> 0.820Hurt
add JBS (ablation)SurFhead with Jacobian · NeRSemble renderingRendering speed (FPS): 107.59 -> 92.62Hurt

Surprising findings

Limitations

Experimental setup

Datasets: NeRSemble FaceTalk

Benchmarks: FaceTalk NeRSemble

Metrics: PSNR SSIM LPIPS NCS

Baselines: IMAvatar FLARE PointAvatar SplattingAvatar GaussianAvatars GHA

Builds on: 2DGS GaussianAvatars FLAME 3DGS Anisotropic Spherical Gaussians

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy