Research map / 3D vision / NeRF and radiance fields
OpenHype: Hyperbolic Embeddings for Hierarchical Open-Vocabulary Radiance Fields
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Proposes OpenHype, which learns a single hyperbolic (Lorentz) latent feature field in a NeRF so that open-vocabulary hierarchical queries can be answered by traversing geodesics to the origin in one rendering pass.
Problem
Open-vocabulary 3D segmentation from radiance fields handles hierarchical (object and part) queries poorly: existing methods need multiple rendering passes or fixed discrete hierarchy levels.
Approach
Train a hyperbolic autoencoder with contrastive distance and exterior-angle losses to embed SAM-derived object hierarchies (CLIP features) in the Lorentz model, supervise a NeRF with geodesic-distance losses on extrapolated hyperbolic features, and at query time sample points along the geodesic to the origin and aggregate CLIP relevancy scores with softmax weighting.
Key results
- On the adapted Search3D benchmark, OpenHype reaches 35.1 average IoU and 69.5 average accuracy, versus 25.8 IoU for LangSplat (best baseline).
- On the LERF dataset, OpenHype averages 54.6 mIoU, slightly above N2F2 (54.4) and LangSplat (51.4).
- Ablations show softmax path aggregation gives 30.9 overall vs 29.8 for max and 24.3 for sum; the paper reports an oracle LangSplat that is still below OpenHype.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace flat baseline representations with continuous hyperbolic hierarchy embeddings | OpenHype · Search3D ScanNet++ Avg. | IoU: 25.8 -> 35.1 | Helped |
| replace flat baseline representations with continuous hyperbolic hierarchy embeddings | OpenHype · LERF Avg. | mIoU: 54.4 -> 54.6 | Helped |
| add hyperbolic features rather than CLIP embeddings for NeRF supervision (ablation) | OpenHype · Search3D five-scene ablation | IoU: 10.9 -> 26.4 | Helped |
| supervise directly in hyperbolic space instead of tangent space (ablation) | OpenHype · Search3D five-scene ablation | IoU: 24.7 -> 26.4 | Helped |
| add feature extrapolation toward the hyperbolic-space boundary (ablation) | OpenHype · Search3D five-scene ablation | IoU: 26.4 -> 30.9 | Helped |
| add negative prompts (ablation) | OpenHype · Search3D five-scene ablation | IoU: 28.7 -> 30.9 | Helped |
| combine positive and negative prompts at every geodesic step rather than after aggregation (ablation) | OpenHype · Search3D five-scene ablation | IoU: 30.7 -> 30.9 | No clear effect |
| add angle loss to distance loss (ablation) | OpenHype auto-encoder · Search3D five-scene ablation | IoU: 28.8 -> 30.9 | Helped |
| use angle loss without distance loss (ablation) | OpenHype auto-encoder · Search3D five-scene ablation | IoU | Hurt |
| replace softmax path aggregation with maximum aggregation (ablation) | OpenHype · Search3D five-scene ablation | IoU: 30.9 -> 29.8 | Hurt |
| replace softmax path aggregation with mean aggregation (ablation) | OpenHype · Search3D five-scene ablation | IoU: 30.9 -> 30.3 | Hurt |
| replace softmax path aggregation with sum aggregation (ablation) | OpenHype · Search3D five-scene ablation | IoU: 30.9 -> 24.3 | Hurt |
Surprising findings
- Using the exterior-angle loss alone causes the autoencoder to collapse (NaN results), so it only works combined with the distance loss.
- A pretrained hyperbolic CLIP (MERU) substituted for the autoencoder performed poorly.
Limitations
- Quality depends on the 2D segmentation model; object parts not segmented in any view cannot be represented.
- Inconsistent CLIP features for visually similar parts introduce multi-view supervision noise.
- Some noise appears along geodesic paths between rendered features and the origin.
Experimental setup
Datasets: Search3D (ScanNet++ subset) LERF dataset
Benchmarks: Search3D (ScanNet++ subset, adapted) LERF dataset
Metrics: mIoU localization accuracy
Baselines: LERF OpenNeRF LangSplat N2F2 LSeg OpenSeg Hi-LSplat
Builds on: NeRF LERF Nerfacto Semantic SAM MERU
Closest papers by meaning
- Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space (AAAI 2025 · similarity 0.88)
- Latent Radiance Fields with 3D-aware 2D Representations (ICLR 2025 · similarity 0.87)
- GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling (NeurIPS 2024 · similarity 0.87)
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis (NeurIPS 2025 · similarity 0.86)
- LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Control and Rendering (NeurIPS 2024 · similarity 0.86)
- BLiRF: Bandlimited Radiance Fields for Dynamic Scene Modeling (AAAI 2024 · similarity 0.86)
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