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An Exercise in Tournament Design: When Some Matches Must Be Scheduled
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Studies Demand-TF, a single-elimination tournament design problem where a set of demanded matches must be scheduled via seeding, giving NP-hardness, ETH and quasi-polynomial lower bounds, a 3^n and 2^n algorithm, and XP/FPT algorithms parameterized by feedback arc set number.
Problem
Designing a single-elimination tournament bracket (seeding) so that a given set of demand matches (desired matchups) all take place, a variant of Tournament Fixing.
Approach
Reduces scheduling demanded matches to a spanning binomial arborescence with prescribed demand arcs, and shows polynomial-time solvability when the tournament has constant feedback arc set number via guessing feedback-vertex parents and heights, compactness of heights, and a greedy packing subroutine.
Key results
- Demand-TF is NP-complete, even when all demand arcs share a common vertex; no n^{d^{O(1)}} algorithm unless NP is in quasi-P.
- Demand-TF can be solved in 3^n n^{O(1)} time (and 2^n n^{O(1)} with subset convolution), matching a 2^{o(n)} lower bound under ETH up to subexponential factors.
- Demand-TF is solvable in n^{O(k)} time where k is the feedback arc set number, and FPT in k when all upsets are demand matches.
Limitations
- Whether the problem is FPT parameterized by feedback arc set number remains open
- Maximizing the number of satisfied demand matches is not resolved in polynomial-in-d XP time
- Hardness and algorithms are theoretical; no empirical evaluation
Experimental setup
Builds on: Tournament Fixing spanning binomial arborescence characterization exponential time hypothesis
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