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An Exercise in Tournament Design: When Some Matches Must Be Scheduled

AAAI 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Opponent modeling and subgame solving · 2 citations (OpenAlex)

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Studies Demand-TF, a single-elimination tournament design problem where a set of demanded matches must be scheduled via seeding, giving NP-hardness, ETH and quasi-polynomial lower bounds, a 3^n and 2^n algorithm, and XP/FPT algorithms parameterized by feedback arc set number.

Problem

Designing a single-elimination tournament bracket (seeding) so that a given set of demand matches (desired matchups) all take place, a variant of Tournament Fixing.

Approach

Reduces scheduling demanded matches to a spanning binomial arborescence with prescribed demand arcs, and shows polynomial-time solvability when the tournament has constant feedback arc set number via guessing feedback-vertex parents and heights, compactness of heights, and a greedy packing subroutine.

Key results

Limitations

Experimental setup

Builds on: Tournament Fixing spanning binomial arborescence characterization exponential time hypothesis

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