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Active Reinforcement Learning Strategies for Offline Policy Improvement
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Proposes ActiveRL, an uncertainty-driven active trajectory collection method that selects initial states and explores uncertain regions to augment offline RL datasets under a small interaction budget.
Problem
Offline RL agents often have poor state-space coverage, and online interaction is expensive or constrained; the question is how to collect minimal additional environment trajectories that most improve an offline-learned policy.
Approach
Learn an ensemble of contrastive state/state-action representation models and use their disagreement as epistemic uncertainty to (i) choose uncertain candidate start states and (ii) pick uncertain actions during epsilon-greedy exploration, truncating trajectories when uncertainty drops; the policy is then retrained on the augmented data.
Key results
- Across environments, the active method reaches combined total score 1372.9 versus 828.7 for Offline+FT and 781.9 for Offline+RND.
- Reduces additional online interaction by up to 75% (e.g., maze2d-large-easy 75%) relative to the best Offline+FT baseline.
- Ablation on maze2d-large-hard: active initial-state selection with uncertainty exploration reaches 176.3 vs 1.0-ish for fine-tuning variants; ablations show both components individually help.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use active trajectory collection instead of fine-tuning | Offline policy (TD3+BC, IQL, CQL, or BPPO) · Maze2d, AntMaze, locomotion, CARLA, and Unitree Go1 benchmarks | mean normalized score: 134.3 vs 77.5; 197.3 vs 21.7; 201.7 vs 6.0; 88.1 vs 86.7; 71.6 vs 56.0; 73.1 vs 68.9; 73.8 vs 68.5; 22.8 vs 19.9; 22.9 v | Helped |
| Add active initial state selection to random exploration (ablation) | ActiveRL · maze2d-large-easy and maze2d-large-hard | mean normalized score: 45.5 -> 88.1; 25.0 -> 74.6 | Helped |
| Add active initial state selection to offline-policy exploration (ablation) | ActiveRL · maze2d-large-easy and maze2d-large-hard | mean normalized score: 0.7 -> 92.9; 0.2 -> 139.9 | Mixed |
| Add active initial state selection to uncertainty-based exploration (ablation) | ActiveRL · maze2d-large-easy and maze2d-large-hard | mean normalized score | Helped |
| Replace random exploration with uncertainty-based exploration using active initial state selection (ablation) | ActiveRL · maze2d-large-easy and maze2d-large-hard | mean normalized score: 88.1 -> 133.8; 74.6 -> 176.3 | Helped |
| Replace offline-policy exploration with uncertainty-based exploration using active initial state selection (ablation) | ActiveRL · maze2d-large-easy and maze2d-large-hard | mean normalized score: 92.9 -> 133.8; 139.9 -> 176.3 | Helped |
| Use ActiveRL rather than TD3 for online learning from scratch (ablation) | Online TD3+BC-based ActiveRL · maze2d-umaze-v1, maze2d-medium-v1, maze2d-large-v1, and unitree-go1-hard | mean normalized score: 142.79 -> 164.8; 148.1 -> 178.8; 98.7 -> 169; 43.9 -> 52.8 | Helped |
Surprising findings
- Uniform action sampling for exploration fails in high-dimensional locomotion, while the uncertainty-based exploration policy works.
- Ensemble disagreement via representation models outperformed Q-value variance-based uncertainty in the maze2d ablation (max squared difference 176.3 vs var 144.6 on maze2d-large-hard).
Limitations
- Relies on D4RL-style pruned/subsampled datasets and small-scale simulators; results depend on hand-tuned epsilon and beta per environment.
- Requires a fixed set of candidate initial states from the environment and, in restricted settings, an additional goal-based policy and graph clustering.
- Some locomotion comparisons are inconclusive (walker2d-medium reduction reported as '-').
Experimental setup
Datasets: D4RL maze2d (pruned) D4RL antmaze (30% subsampled) D4RL locomotion (subsampled) CARLA expert dataset Unitree Go1 offline dataset
Benchmarks: Maze2d AntMaze Gym-MuJoCo locomotion CARLA IsaacSim Go1
Metrics: D4RL normalized score percentage of fewer environment interactions
Baselines: Behavior Cloning Offline Offline + FT Offline + RND TD3 Random exploration Offline-policy exploration
Builds on: TD3+BC IQL CQL BPPO Random Network Distillation
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