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Active Reinforcement Learning Strategies for Offline Policy Improvement

AAAI 2025 · Reinforcement learning › Offline RL · approach: Diffusion models for offline decision making · 1 citations (OpenAlex)

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Proposes ActiveRL, an uncertainty-driven active trajectory collection method that selects initial states and explores uncertain regions to augment offline RL datasets under a small interaction budget.

Problem

Offline RL agents often have poor state-space coverage, and online interaction is expensive or constrained; the question is how to collect minimal additional environment trajectories that most improve an offline-learned policy.

Approach

Learn an ensemble of contrastive state/state-action representation models and use their disagreement as epistemic uncertainty to (i) choose uncertain candidate start states and (ii) pick uncertain actions during epsilon-greedy exploration, truncating trajectories when uncertainty drops; the policy is then retrained on the augmented data.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use active trajectory collection instead of fine-tuningOffline policy (TD3+BC, IQL, CQL, or BPPO) · Maze2d, AntMaze, locomotion, CARLA, and Unitree Go1 benchmarksmean normalized score: 134.3 vs 77.5; 197.3 vs 21.7; 201.7 vs 6.0; 88.1 vs 86.7; 71.6 vs 56.0; 73.1 vs 68.9; 73.8 vs 68.5; 22.8 vs 19.9; 22.9 vHelped
Add active initial state selection to random exploration (ablation)ActiveRL · maze2d-large-easy and maze2d-large-hardmean normalized score: 45.5 -> 88.1; 25.0 -> 74.6Helped
Add active initial state selection to offline-policy exploration (ablation)ActiveRL · maze2d-large-easy and maze2d-large-hardmean normalized score: 0.7 -> 92.9; 0.2 -> 139.9Mixed
Add active initial state selection to uncertainty-based exploration (ablation)ActiveRL · maze2d-large-easy and maze2d-large-hardmean normalized scoreHelped
Replace random exploration with uncertainty-based exploration using active initial state selection (ablation)ActiveRL · maze2d-large-easy and maze2d-large-hardmean normalized score: 88.1 -> 133.8; 74.6 -> 176.3Helped
Replace offline-policy exploration with uncertainty-based exploration using active initial state selection (ablation)ActiveRL · maze2d-large-easy and maze2d-large-hardmean normalized score: 92.9 -> 133.8; 139.9 -> 176.3Helped
Use ActiveRL rather than TD3 for online learning from scratch (ablation)Online TD3+BC-based ActiveRL · maze2d-umaze-v1, maze2d-medium-v1, maze2d-large-v1, and unitree-go1-hardmean normalized score: 142.79 -> 164.8; 148.1 -> 178.8; 98.7 -> 169; 43.9 -> 52.8Helped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL maze2d (pruned) D4RL antmaze (30% subsampled) D4RL locomotion (subsampled) CARLA expert dataset Unitree Go1 offline dataset

Benchmarks: Maze2d AntMaze Gym-MuJoCo locomotion CARLA IsaacSim Go1

Metrics: D4RL normalized score percentage of fewer environment interactions

Baselines: Behavior Cloning Offline Offline + FT Offline + RND TD3 Random exploration Offline-policy exploration

Builds on: TD3+BC IQL CQL BPPO Random Network Distillation

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