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Neural Atlas Graphs for Dynamic Scene Decomposition and Editing
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Proposes Neural Atlas Graphs, a hybrid scene graph where each object/background node is a view-dependent neural atlas on a 3D plane, enabling 2D appearance editing and 3D ordering/positioning, fit at test time on Waymo and DAVIS.
Problem
Editable high-resolution representations of dynamic scenes: neural atlases are editable in 2D but break down with multiple occluding interacting objects, while neural scene graphs handle 3D layout but are hard to edit view-consistently.
Approach
Represent each scene element as a 2D planar neural atlas with a learned rigid 3D trajectory, optional spline-based flow, and view-dependent color/alpha fields; render via depth-ordered ray-plane intersection and alpha compositing, using 3D bounding boxes and masks, so textures edited in atlas space propagate consistently.
Key results
- On 7 Waymo scene segments (25 subsequences), NAG reaches mean PSNR 41.85 vs 36.78 for OmniRe and 34.93 for EmerNeRF.
- On dynamic objects, NAG gains 11.2 dB PSNR for vehicles and 10.7 dB for humans over the best baseline.
- On 15 DAVIS sequences, NAG achieves mean PSNR 35.35 vs 28.09 for Layered Neural Atlases and 27.31 for OmnimatteRF (about 7 dB gain).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NAG instead of OmniRe | Dynamic scene reconstruction · Waymo Open Dataset (mean) | PSNR: 36.78 -> 41.85 | Helped |
| Use NAG instead of OmniRe | Dynamic scene reconstruction · Waymo Open Dataset (mean) | SSIM: 0.967 -> 0.978 | Helped |
| Use NAG instead of OmniRe | Dynamic scene reconstruction · Waymo Open Dataset (mean) | LPIPS: 0.070 -> 0.051 | Helped |
| Use NAG instead of OmniRe | Vehicle rendering · Waymo vehicle objects (mean) | PSNR: 31.69 -> 42.88 | Helped |
| Use NAG instead of OmniRe | Vehicle rendering · Waymo vehicle objects (mean) | SSIM: 0.922 -> 0.986 | Helped |
| Use NAG instead of OmniRe | Human rendering · Waymo human objects (mean) | PSNR: 32.24 -> 42.94 | Helped |
| Use NAG instead of OmniRe | Human rendering · Waymo human objects (mean) | SSIM: 0.901 -> 0.981 | Helped |
| Use NAG instead of Layered Neural Atlases | Outdoor video reconstruction · DAVIS (mean) | PSNR: 28.09 -> 35.35 | Helped |
| Use NAG instead of Layered Neural Atlases | Outdoor video reconstruction · DAVIS (mean) | SSIM: 0.800 -> 0.929 | Helped |
| Use NAG instead of Layered Neural Atlases | Outdoor video reconstruction · DAVIS (mean) | LPIPS: 0.302 -> 0.098 | Helped |
Limitations
- Assumes objects and background can be projected onto planes, limiting camera and object rotation to under 180 degrees; novel view synthesis is out of scope.
- Initialization via bounding boxes or homographies is sensitive; suboptimal initialization can lead to early failure.
- Large camera motion that changes background content is difficult to represent with the planar assumption.
Experimental setup
Datasets: Waymo Open Dataset DAVIS
Benchmarks: Waymo Open Dataset DAVIS
Metrics: PSNR SSIM LPIPS
Baselines: OmniRe EmerNeRF Layered Neural Atlases OmnimatteRF
Builds on: Layered Neural Atlases Neural Scene Graphs Hermite spline trajectory Instant-NGP hash encoding
Closest papers by meaning
- EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision (ICLR 2024 · similarity 0.85)
- SceneCrafter: Controllable Multi-View Driving Scene Editing (CVPR 2025 · similarity 0.85)
- Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs (NeurIPS 2026 · similarity 0.85)
- Multi-Level Neural Scene Graphs for Dynamic Urban Environments (CVPR 2024 · similarity 0.85)
- DORSal: Diffusion for Object-centric Representations of Scenes $\textit{et al.}$ (ICLR 2024 · similarity 0.85)
- A Closer Look at Dynamic Scene Graph Generation in the Era of Multimodal Large Language Models (NeurIPS 2026 · similarity 0.85)
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