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Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs

NeurIPS 2026 · Video › Video-language understanding · approach: Event and anomaly reasoning in video · 0 citations (OpenAlex)

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Introduces SG-Ego, a 3.8M spatio-temporal scene graph annotation set over Ego4D, and GLEN, a graph-language model that aligns scene graphs with activity text and forecasts activity-conditioned graph edits (A-GEF).

Problem

Egocentric video understanding relies on implicit embeddings, which makes it hard to explicitly reason about how human activities change the scene over time.

Approach

Represent egocentric scenes as consolidated spatio-temporal scene graphs and model their evolution as activity-conditioned graph edits, extending Graph Edit Networks with a text-conditioned edit model and node query slots for future objects.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Ego4D EgoClip EgoSchema EgoMCQ EgoCVR EXPLORE-Bench PVSG

Benchmarks: EgoSchema EgoMCQ EgoCVR A-GEF (SG-Ego Edit) EXPLORE-Bench

Metrics: accuracy Inter/Intra-video accuracy Recall@K triplet Recall@K S_obj S_rel

Baselines: EgoVLP HierVL EgoVLPv2 HiERO TFR-CVR CoVR CIReVL Qwen3.5-9B GPT-5.2-Chat Gemini-3-Pro Qwen3-VL-8B-Thinking

Builds on: Graph Edit Networks TripletGCN EgoVLP Ego4D GroundingDINO

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