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Reciprocal Reward Influence Encourages Cooperation From Self-Interested Agents

NeurIPS 2024 · Multi-agent systems and games › Games and equilibria · approach: Learning with strategic agents · 0 citations (OpenAlex)

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Introduces Reciprocators, first-order RL agents that receive an intrinsic reciprocal reward proportional to an opponent's accumulated value influence, achieving cooperation with naive learners in IPD and Coins without meta-learning or differentiating through opponent updates.

Problem

Cooperation between self-interested RL agents in sequential social dilemmas, where naive learners converge to Pareto-dominated outcomes; existing opponent-shaping methods require privileged access to opponent learning rules, meta-game training, or exponential sample complexity.

Approach

An intrinsic reciprocal reward equal to the product of an influence balance (accumulated value influence of the opponent's actions on the Reciprocator's return, minus the Reciprocator's influence on the opponent) and the Reciprocator's current one-step value influence on the opponent, which encourages tit-for-tat-like shaping of opponent Q-values using only first-order policy gradient training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Reciprocator instead of NLIPD-Analytic against NL · IPD-Analytic vs NLaverage reward per episode: -1.98 -> -1.03Helped
Use Reciprocator instead of LOLAIPD-Analytic against LOLA · IPD-Analytic vs LOLAaverage reward per episode: -1.09 -> -1.05Helped
Use Reciprocator rather than LOLA-OMsymmetric Coins · Symmetric Coinsaverage reward per 32 steps: ~ 2 -> ~ 8Helped
Use Reciprocator rather than MFOS to shape NL-PPOCoins against NL-PPO · Coinsproportion of own coins collectedHelped

Surprising findings

Limitations

Experimental setup

Datasets: Iterated Prisoner's Dilemma (IPD) Coins

Benchmarks: IPD-Analytic IPD-Rollout Coins

Metrics: average reward per episode probability of cooperation proportion of own coins collected total coin counts

Baselines: Naive Learner (NL) LOLA M-MAML MFOS LOLA-OM Meta-MAPG

Builds on: Value of Interaction LOLA Model-Free Opponent Shaping COMA PPO

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