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‘Why Didn’t You Allocate This Task to Them?’ Negotiation-Aware Task Allocation and Contrastive Explanation Generation
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Proposes AITA, a centralized task allocator that uses a simulated negotiation process to produce negotiation-aware explicable allocations and generates negotiation-tree contrastive explanations when a human contests with a counterfactual, evaluated via human studies and simulations.
Problem
Centralized task allocation for human teams is often contested by members with incomplete knowledge of teammates' costs and team performance; allocations need to be explicable and contestable with contrastive explanations.
Approach
Computes an allocation via backward induction over a negotiation (allocation enumeration) tree so that all agents would accept it at subgame-perfect equilibrium, and when contested by a counterfactual, explains via a negotiation tree rooted at the counterfactual showing it leads to a no-better outcome for the challenger.
Key results
- Majority of participants (84.2% cooking, 86.4% class project, 55% paper writing) selected AITA's allocation as fair.
- Negotiation-tree explanation rated most convincing in relative setting (ANOVA F(2,24)=8.96, p=0.001) while understandability was statistically equivalent across explanations.
- Explanation length stays small (max 8 in simulation vs. theoretical max 31); pessimistic noise increases explanation length while optimistic noise reduces it.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Propose the negotiation-aware AITA allocation instead of the offered counterfactual options | AITA · Cooking, Class Project, and Paper Writing | participant selection as fair: 84.2%; 86.4%; 55% | Helped |
| Generate the optimal counterfactual using the human’s negotiation tree rather than a sub-optimal counterfactual | AITA counterfactual generation · Cooking and Paper Writing | counterfactual selection: 15.8% vs 0%; 37.5% vs 7.5% | Helped |
| Use a negotiation-tree explanation instead of vacuous and verbose explanations | AITA explanation · Cooking and Class Project | convincing power: F(2, 24) = 8.96, p = 0.001; p = 0.003 | Helped |
| Use a negotiation-tree explanation instead of vacuous and verbose explanations | AITA explanation · Cooking and Class Project | understandability: F(2, 24) = 0.04, p = 0.96; p = 0.68 | No clear effect |
| Increase random noise in a human’s estimates of teammate costs | AITA explanation process · Project management simulation | mean explanation length | No clear effect |
| Increase pessimistic noise, causing humans to underestimate teammates’ costs | AITA explanation process · Project management simulation | mean explanation length | Hurt |
| Increase optimistic noise, causing humans to overestimate teammates’ costs | AITA explanation process · Project management simulation | mean explanation length | Helped |
| Increase the number of teammates whose costs a human knows completely | AITA explanation process · Project management simulation | mean relative explanation length | Helped |
Surprising findings
- Random noise in costs does not monotonically increase explanation length because optimistic and pessimistic noise counteract each other.
- Even with zero noise, mean explanation length is about 1 because humans with limited computation pick counterfactuals from a restricted neighborhood.
Limitations
- Assumes AITA knows all true individual and performance costs upfront.
- Fairness assessed via informal subjective perception with small participant pools (38 and 40).
Experimental setup
Datasets: project management scenario from Certa et al. 2009 (simulated)
Metrics: fairness perception (option selection rate) convincingness rating (1-5) understandability rating (1-5) explanation length
Baselines: vacuous explanation verbose explanation
Builds on: model reconciliation explanations sequential bargaining game (Baliga and Serrano)
Closest papers by meaning
- PieArena: Ranking and Profiling Language Agents in Realistic Negotiation Scenarios (NeurIPS 2026 · similarity 0.84)
- Understanding Individual Agent Importance in Multi-Agent System via Counterfactual Reasoning (AAAI 2025 · similarity 0.84)
- On scalable oversight with weak LLMs judging strong LLMs (NeurIPS 2024 · similarity 0.83)
- Explaining Decisions of Agents in Mixed-Motive Games (AAAI 2025 · similarity 0.83)
- Theory of Mind and Persuasion Beyond Conversation: Assessing the Capacity of LLMs to Induce Belief States via Planning and Action (NeurIPS 2026 · similarity 0.83)
- When Debate Helps: Proposal Supply and Verification-Aware Readout in Multi-Agent Reasoning (NeurIPS 2026 · similarity 0.83)
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