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Dyn-O: Building Structured World Models with Object-Centric Representations

NeurIPS 2025 · Detection and segmentation › Open-set and few-shot detection · approach: Object-centric learning theory and video · 0 citations (OpenAlex)

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Dyn-O builds an object-centric world model on Cosmos-tokenizer slot features (with SAM2 masks used only during training via a dropout schedule), using an SSM for dynamics and splitting slots into static and dynamic components, evaluated on seven Procgen games.

Problem

Object-centric world models have only been validated in simple synthetic environments; it is unclear whether they can be learned from pixel trajectories in visually complex settings with diverse textures and cluttered scenes.

Approach

Learn slot representations on top of a frozen pretrained Cosmos tokenizer with SAM2 masks as attention guidance that are annealed away during training, then model slot dynamics with a shared SSM (Mamba) and adversarially disentangle each slot into static and dynamic features.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace monolithic DreamerV3 representation with object-centric slots in Dyn-ODyn-O vs DreamerV3 · Procgen 7 environments, 20-step rolloutFVD: 692.5 -> 361.3Helped
use object-centric representations instead of 14x14 patch-level features (ablation)Dyn-O · Procgen 7 environments, 20-step rolloutFVD: 538.4 -> 361.3Helped
use object-centric representations instead of 14x14 patch-level features (ablation)Dyn-O · Procgen 7 environments, 20-step rolloutLPIPS: 0.41 -> 0.33Helped
use object-centric representations instead of 14x14 patch-level features (ablation)Dyn-O · Procgen 7 environments, 20-step rolloutSSIM: 0.53 -> 0.62Helped
use object-centric representations instead of 14x14 patch-level features (ablation)Dyn-O · Procgen 7 environments, 20-step rolloutPSNR: 16.10 -> 16.34Helped
guide slot extraction with segmentation masks during training, then phase out mask useDyn-O representation encoder · Procgen average across four reported environmentsFR-ARI: 0.33 -> 0.51Helped
keep segmentation masks active during both training and inference rather than use the mask-dropout schedule (ablation)Dyn-O representation encoder · Procgen average across four reported environmentsFR-ARI: 0.51 -> 0.74Helped
use object-centric slots instead of DreamerV3's monolithic representationDyn-O vs DreamerV3 · caveflyer, coinrun, ninjaLPIPS: caveflyer: 0.53 -> 0.61; coinrun: 0.34 -> 0.28; ninja: 0.48 -> 0.45Mixed
use object-centric slots instead of DreamerV3's monolithic representationDyn-O vs DreamerV3 · Procgen environmentsPSNR: bigfish: 19.34 -> 20.28; caveflyer: 11.99 -> 10.82; coinrun: 14.22 -> 13.56; dodgeball: 16.10 -> 20.88; ninja: 12.58 -> Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Procgen offline transitions (1M per environment)

Benchmarks: Procgen

Metrics: LPIPS FVD SSIM PSNR FG-ARI slot-object binding accuracy (FR-ARI) linear probing accuracy

Baselines: DreamerV3 Dyn-O w/o OC SOLV Oracle (always-on SAM2 masks)

Builds on: SOLV SlotSSM Slot Attention DreamerV3 Cosmos tokenizer

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