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Evolution of Information in Interactive Decision Making: A Case Study for Multi-Armed Bandits

NeurIPS 2025 · Bandits and online learning › Multi-armed bandits · approach: Non-stationary and structured-reward bandits · 0 citations (OpenAlex)

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Characterizes optimal success probability and mutual information over time for a multi-armed bandit with a unique best arm (fixed margin), revealing linear-quadratic-linear-saturating information growth and showing that optimal learning and information can decouple.

Problem

How optimal success probability and mutual information about the best arm evolve over small time horizons (below the n/Δ² sample complexity) in interactive multi-armed bandit learning, and how they compare to non-interactive learning.

Approach

Uses a sequential probability ratio test (biased random walk elimination) to achieve optimal success probability and mutual information, and proves converses via a boosting-based reduction from large t to small t and a change-of-divergence argument for mutual information, showing Fano's inequality is loose in intermediate regimes.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use interactive rather than non-interactive samplingMAB best-arm identification · MAB, 1 < tΔ² ≤ nsuccess probability: p_t^\star \asymp \frac{t \Delta^2}{n}; \optspnonint \asymp \frac{t\Delta^2}{n\log(1+t\Delta^2)}Helped
Use interactive rather than non-interactive samplingMAB information accumulation · MAB, log n < tΔ² ≤ nmutual information: I_t^\star \asymp \frac{t \Delta^2 \log n} n; \optminonint \asymp \frac{t\Delta^2}{n}Helped
Interactively adapt arm selection based on preliminary estimatesMAB information accumulation · MAB, 1 < tΔ² ≤ log nmutual information: I_t^\star \asymp \frac{(t \Delta^2)^2}{n}Helped
Use a non-interactive strategy in the early regimeMAB information accumulation · MAB, tΔ² ≤ 1mutual information: I_t^\star \asymp \frac{t \Delta^2} n; \optminonint \asymp \frac{t\Delta^2}{n}No clear effect
Allow a random stopping time with expected duration at most tMAB information accumulation · MAB, t ≤ n/Δ²mutual information: \optmiexp \gtrsim \frac{t\Delta^2\log n}{n}Helped
Add an upper threshold θ_r > 0 for the random walks to stop pulling the best arm early (ablation)Sequential probability ratio test · MAB, tΔ² ∈ ω(1) ∩ n^{o(1)}mutual information: O\pth{\frac{t\Delta^2\log(t\Delta^2)}{n}}=o(I_t^\star)Hurt

Surprising findings

Limitations

Experimental setup

Metrics: optimal success probability mutual information

Baselines: non-interactive algorithm median elimination two-phase clean-answer model

Builds on: Fano's inequality DEC (decision-estimation coefficient) median elimination information-directed sampling

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