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Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 0 citations (OpenAlex)

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Introduces ForageWorld, a partially observable foraging task built on Craftax, and uses neuroethology-inspired behavioral and neural analyses to show that model-free PPO-RNN agents display planning-like revisitation and allocentric position encoding without world models.

Problem

Standard DRL evaluation relies on reward curves and offers little insight into how agents behave and what internal representations support memory and planning in complex, partially observable open-ended tasks.

Approach

Applies behavior-first analysis tools from neuroscience and ethology (path analysis, GLM decision models, ridge-regression decoding of recurrent states, pruning and auxiliary-loss ablations) to PPO-GRU agents in a naturalistic foraging environment, and packages these into a reusable analysis framework.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace recurrent memory with a feedforward policy (ablation)PPO-GRU in ForageWorld · ForageWorldsurvival timeHurt
Downsize the recurrent network to 64 units (ablation)PPO-GRU in ForageWorld · ForageWorldperformanceHurt
Use a pruned 128-unit network (ablation)PPO-GRU in ForageWorld · ForageWorldperformanceHurt
Prune the recurrent network (ablation)PPO-GRU in ForageWorld · ForageWorldtraining performanceNo clear effect
Prune the recurrent network (ablation)PPO-GRU in ForageWorld · ForageWorldspatial decoding accuracyHelped
Remove the auxiliary path integration loss (ablation)PPO-RNN in ForageWorld · Large arenasperformanceHurt
Remove the auxiliary path integration loss (ablation)PPO-RNN in ForageWorld · Small arenasperformanceNo clear effect
Remove the auxiliary path integration loss (ablation)PPO-RNN in ForageWorld · ForageWorldallocentric position decodingHurt
Limit perception to a forward-facing field of view (ablation)PPO-RNN in ForageWorld · ForageWorldearly learningHelped
Replace PPO-GRU with PQN-LSTM (ablation)ForageWorld agents · ForageWorldperformanceNo clear effect
Replace PPO-GRU with PQN-LSTM (ablation)ForageWorld agents · ForageWorldpredator killing rateHurt
Remove recurrent memory (ablation)PPO-GRU in ForageWorld · ForageWorldsurvival timeHurt

Surprising findings

Limitations

Experimental setup

Datasets: ForageWorld (procedurally generated Craftax-based arenas)

Benchmarks: ForageWorld held-out test arenas

Metrics: survival time return RMSE of allocentric position decoding vs. average displaceme GLM coefficients for revisitation choice spatial entropy

Baselines: PPO without recurrence feedforward PPO PQN-LSTM 64-unit and 128-unit RNN variants

Builds on: Craftax PPO JaxPruner PQN

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