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Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal Behaviors

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior · 0 citations (OpenAlex)

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Proposes SWIRL, an EM-based inverse RL framework that models animal behavior as switching hidden-mode MDPs with state-dependent mode transitions and history-dependent (non-Markovian) rewards and policies.

Problem

Existing time-varying IRL methods for animal behavior ignore that animals' decisions depend on their history, and they cannot segment long, freely moving behavior into switching decision-making processes.

Approach

Extends multi-intention IRL on a hidden-mode MDP by making hidden-mode transitions depend on the current state (decision-level dependency) and making rewards and policies depend on the previous L states via state augmentation (action-level dependency), inferred with EM and soft-Q iteration under MaxEnt IRL.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add state-dependent hidden-mode transitions and history-dependent rewards and policies (ablation)SWIRL · 5×5 Gridworldtest log-likelihoodHelped
Add state-dependent hidden-mode transitions and history-dependent rewards and policies (ablation)SWIRL · 5×5 Gridworldtest segmentation accuracyHelped
Add history-dependent rewards and policies (L=2) (ablation)SWIRL with state-dependent transitions (S-1) · 5×5 Gridworldtest log-likelihoodHelped
Add state-dependent hidden-mode transitions (ablation)SWIRL with history-dependent rewards (I-2) · 5×5 Gridworldtest segmentation accuracyHelped
Add state-dependent hidden-mode transitions and history-dependent rewards and policies (ablation)SWIRL · Water-restricted labyrinthheld-out test log-likelihoodHelped
Add history-dependent rewards and policies (L=2) (ablation)SWIRL with state-dependent transitions (S-1) · Water-restricted labyrinthheld-out test log-likelihoodHelped
Increase action-level history length from L=2 to L=4 (ablation)SWIRL S-2 · Water-restricted labyrinthheld-out test log-likelihoodHelped
Increase action-level history length from L=1 to L=2 (ablation)SWIRL S-1 · Mouse spontaneous behaviorheld-out test log-likelihoodHurt
Add state-dependent hidden-mode transitions (ablation)SWIRL I-1 · Mouse spontaneous behaviorheld-out test log-likelihoodHelped
Add history-dependent rewards and policies (ablation)SWIRL with state-dependent transitions (S-1) · Mouse spontaneous behaviorheld-out test log-likelihoodHurt
Use discount factor γ=0.7 instead of γ=0.95 (ablation)SWIRL · Mouse spontaneous behaviorheld-out test log-likelihoodNo clear effect
Use model-free IQ-Learn instead of model-based Soft-Q iteration (ablation)SWIRL S-2 · 5×5 Gridworldreward correlation: 0.737Mixed

Surprising findings

Limitations

Experimental setup

Datasets: simulated 5x5 gridworld water-restricted labyrinth mouse trajectories mouse spontaneous behavior MoSeq syllables with dopamine recordings

Benchmarks: simulated 5x5 gridworld water-restricted labyrinth mouse spontaneous behavior

Metrics: Pearson correlation of recovered reward test log-likelihood test segmentation accuracy

Baselines: MaxEnt IRL Multi-intention IQL Locally Consistent IRL ARHMM rARHMM

Builds on: maximum entropy inverse reinforcement learning multi-intention inverse reinforcement learning autoregressive hidden Markov model IQ-Learn

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