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BraVE: Offline Reinforcement Learning for Discrete Combinatorial Action Spaces
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Proposes BraVE, an offline value-based RL method that traverses a tree over a combinatorial discrete action space guided by a Q-network with branch values, and is evaluated on the CoNE grid-navigation benchmark against FAS and IQL.
Problem
Offline RL in high-dimensional discrete combinatorial action spaces, where the joint action space grows exponentially with sub-action count and exhaustive Q-maximization is intractable, while factorized Q-functions cannot capture sub-action dependencies.
Approach
Impose an N-level tree over joint actions and use a single MLP that outputs a node Q-value and branch values, so greedy traversal evaluates O(N) joint actions while keeping full joint-action Q-values; training uses a behavior-regularized TD loss plus a recursive branch-value propagation loss up the tree, with tree sparsification to dataset-observed actions.
Key results
- In an 8-D CoNE setting with 50% pits, BraVE achieves -53.5 ± 29.1 return versus -1103.6 for FAS and -96.2 for IQL under permuted action orderings.
- With non-factorizable rewards and no sub-action dependencies at ~4M actions, BraVE reaches -18.6 ± 8.3 return versus -33.9 for FAS and -66.9 for IQL.
- Normalized episode-length score in the 8-D 50%-pit setting: BraVE 71.4 versus FAS 0.0 and IQL 40.6.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use BraVE instead of FAS | Offline RL on CoNE with non-factorizable rewards · CoNE, increasing action-space sizes | average return: -10.8 ± 2.3 vs -3.4 ± 0.1; -33.9 ± 27.0 vs -18.6 ± 8.3 | Helped |
| Use BraVE instead of IQL | Offline RL on CoNE with non-factorizable rewards · CoNE, increasing action-space sizes | average return: -66.9 ± 31.6 vs -18.6 ± 8.3 | Helped |
| Use BraVE instead of FAS | Offline RL on 8-D CoNE with hazardous transitions · 8-D CoNE, 50% pits | average return: -902.6 ± 274.1 vs -54.8 ± 47.9 | Helped |
| Use BraVE instead of IQL | Offline RL on 8-D CoNE with hazardous transitions · 8-D CoNE, 50% pits | average return: -106.4 ± 42.8 vs -54.8 ± 47.9 | Helped |
| Use BraVE instead of FAS | Offline RL on CoNE with five hazardous states · CoNE, 25 states | average return: -531.5 ± 31.4 vs -7.5 ± 2.4 | Helped |
| Randomize the sub-action dimension ordering | BraVE · 8-D CoNE, 50% pits, five permutations | average return | No clear effect |
| Add a small depth penalty (δ=1) to the BraVE loss (ablation) | BraVE · CoNE five-pit environments | average return | Helped |
| Set the TD-loss weight to α=0, omitting the TD term (ablation) | BraVE · CoNE, especially higher-dimensional tasks | average return | Hurt |
| Replace tree-based action selection and branch value propagation with dataset-constrained DQN (ablation) | BraVE · CoNE, including 11-D | policy effectiveness | Hurt |
| Use beam width 10 instead of larger beams (ablation) | BraVE inference · CoNE five-pit environments | average return | Helped |
| Increase beam width beyond 10 (ablation) | BraVE inference · CoNE five-pit environments | average return | Hurt |
| Use a wider beam (ablation) | BraVE inference · CoNE five-pit environments | inference time | No clear effect |
Surprising findings
- FAS collapses to a random-policy level (normalized score 0) once pits cover half the interior states in the 8-D setting.
- A DQN restricted to dataset actions with the same behavior-regularized loss fails to learn a viable policy, indicating the tree structure is critical.
Limitations
- Tree ordering of sub-action dimensions is fixed; robustness shown only via random permutations in CoNE.
- Evaluation confined to the synthetic CoNE benchmark with no real-world tasks.
- Training cost is higher due to recursive branch-value propagation up all ancestors; online learning not addressed.
Experimental setup
Datasets: CoNE offline datasets generated with stochastic A*
Benchmarks: CoNE
Metrics: average return normalized episode-length score
Baselines: Factored Action Spaces (FAS) Implicit Q-Learning (IQL) DQN
Builds on: TD3+BC implicit Q-learning BCQ factored action spaces
Closest papers by meaning
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Exploiting Action Impact Regularity and Exogenous State Variables for Offline Reinforcement Learning (Abstract Reprint) (AAAI 2024 · similarity 0.87)
- Reinforcement Learning with Action Chunking (NeurIPS 2025 · similarity 0.87)
- Flow Matching for Offline Reinforcement Learning with Discrete Actions (NeurIPS 2026 · similarity 0.87)
- Dynamic Neighborhood Construction for Structured Large Discrete Action Spaces (ICLR 2024 · similarity 0.87)
- Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
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