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Dynamic Neighborhood Construction for Structured Large Discrete Action Spaces

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: RL for combinatorial routing · 2 citations (OpenAlex)

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Proposes Dynamic Neighborhood Construction (DNC), an actor-critic pipeline that maps continuous actor outputs to discrete structured actions by simulated-annealing search over perturbed neighborhoods scored by the critic, scaling to action spaces up to 10^73.

Problem

Reinforcement learning with structured large discrete action spaces (SLDAS) whose size grows to billions or beyond, where enumerating or storing all actions (as in kNN, MinMax, LAR) is infeasible.

Approach

Convert the actor's continuous output into a discrete base action by rounding, then generate perturbed discrete neighbors dynamically and select among them with a simulated-annealing search guided by critic Q-values, without enumerating or storing the action space.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DNC instead of MinMaxDNC actor-critic pipeline · Mazetest returnNo clear effect
Use neighborhood-based action selection instead of MinMaxMaze with teleporting tile · Maze with teleporting tiletest returnHelped
Add simulated annealing to DNC (ablation)DNC · Joint inventory replenishmenttest returnHelped
Add simulated annealing to DNC (ablation)DNC · Job-shop schedulingtest returnHelped
Evaluate multiple neighbors instead of using only the nearest-neighbor mapping (ablation)DNC w/o SA · Job-shop schedulingtest returnHelped
Use DNC instead of MinMaxDNC actor-critic pipeline · Very large structured action spaceslearning performant policiesHelped
Use DNC rather than methods requiring an enumerable action spaceDNC actor-critic pipeline · Action spaces up to 10^73 actionsscalability: 10^73Helped
Use DNC instead of kNNDNC actor-critic pipeline · Action spaces with |A| > 10^9learning performant policiesHelped

Surprising findings

Limitations

Experimental setup

Datasets: maze environment joint inventory replenishment environment job-shop scheduling environment

Benchmarks: maze maze with teleporting tile joint inventory replenishment job-shop scheduling

Metrics: expected test return step time memory usage

Baselines: VAC MinMax kNN mapping LAR DNC w/o SA MILP

Builds on: actor-critic simulated annealing MinMax mapping k-nearest neighbor action mapping learned action representation

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