Research map / Reinforcement learning / Policy gradient and actor-critic
Flow Matching for Offline Reinforcement Learning with Discrete Actions
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Proposes QDFM, a Q-weighted discrete flow matching method that trains a CTMC over discrete actions for offline RL, extended to preference-conditioned multi-objective and factorized multi-agent settings.
Problem
Offline RL with discrete (and multi-objective, multi-agent) action spaces, where continuous flow-based generative policies are inapplicable because vector fields and action gradients are undefined.
Approach
Replace continuous ODE flows with a continuous-time Markov chain over actions trained by discrete flow matching with a jump-to-endpoint rate field, weighted by softmax-normalized Q-values over model-sampled candidate actions; a factorized rate and path extend it to multi-agent settings, and preference vectors condition the model for multi-objective use.
Key results
- On discretized MuJoCo, QDFM achieves the best score in 4 of 6 tasks (e.g., Hopper expert 17.74±7.61 vs. next best 4.95 for BCQ).
- On Resource Gathering, QDFM reaches HV ratio 0.82 with 4 non-dominated solutions versus 0.67 and 1 for scalarized CQL.
- On the 4-goal gridworld, QDFM attains mode coverage 1.00 while every baseline reaches 0.25.
Surprising findings
- On Deep Sea Treasure, scalarized CQL achieves a higher HV ratio (0.92) than QDFM (0.90), though QDFM recovers 15 non-dominated solutions versus 1.
Limitations
- Inference requires simulating the CTMC over multiple Euler steps, which is slower than single-pass action selection.
- Validation is limited to small gridworlds and does not yet test large discrete action spaces such as language tokens.
- Results on some tasks (e.g., Deep Sea Treasure HV, several MuJoCo and SMAC tasks) are mixed or not best.
Experimental setup
Datasets: Minari MuJoCo (D4RL-style offline datasets) Deep Sea Treasure Resource Gathering D4MORL MO-Hopper SMAC offline datasets (2s3z, 5m_vs_6m)
Benchmarks: Minari MuJoCo discretized (HalfCheetah, Hopper, Walker2d) Deep Sea Treasure Resource Gathering D4MORL MO-Hopper SMAC 2s3z SMAC 5m_vs_6m
Metrics: normalized return hypervolume ratio spacing non-dominated solutions hypervolume win rate action generation time
Baselines: BRAC AWAC AWBC BCQ CQL GreedyQ BoltzQ CFCQL OMAR OMIGA MACQL MODULI
Builds on: Discrete Flow Matching Energy-Weighted Flow Matching QMIX Contrastive Energy Prediction
Closest papers by meaning
- Flow Q-Learning (ICML 2025 · similarity 0.91)
- Aligning Flow Map Policies with Optimal $Q$-Guidance (NeurIPS 2026 · similarity 0.90)
- Composite Flow Matching for Reinforcement Learning with Shifted-Dynamics Data (NeurIPS 2025 · similarity 0.90)
- Designing Reinforcement Learning for Diffusion Models: A Unified Path-Space View (NeurIPS 2026 · similarity 0.90)
- Flow-Based Policy for Online Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
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