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WarpGAN: Warping-Guided 3D GAN Inversion with Style-Based Novel View Inpainting
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Introduces WarpGAN, a 3D GAN inversion method that warps the input image to novel views using a depth map from EG3D and inpaints occluded regions with a style-modulated, symmetry-aware inpainting network (SVINet).
Problem
Single-image 3D GAN inversion for novel view synthesis yields poor-quality occluded regions because encoder-based methods rely only on the 3D GAN generative prior, which loses detail in the low bit-rate latent code.
Approach
Combines a warping-and-inpainting strategy with 3D GAN inversion: depth-based warping of the input view to novel views, then a LaMa-based inpainting network modulated by the latent code w+ and fed with mirrored-image (facial symmetry) features; training uses re-warping back to the source view so the input image serves as supervision.
Key results
- On CelebA-HQ, WarpGAN achieves FID 19.12 and ID 0.7882, beating HFGI3D (FID 24.30) and other baselines.
- On MEAD ±60°, WarpGAN reports LPIPS 0.3008 and FID 64.01, the best among the compared methods.
- Inference takes 0.0839 s on an RTX 4090, comparable to encoder-based methods and far faster than HFGI3D (264.5 s).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use WarpGAN instead of HFGI3D | 3D GAN inversion · CelebA-HQ | FID: 24.30 -> 19.12 | Helped |
| Use WarpGAN instead of Triplanenet | 3D GAN inversion · CelebA-HQ | ID similarity: 0.7706 -> 0.7882 | Helped |
| Use WarpGAN instead of the strongest baseline | 3D GAN inversion · MEAD ±30° | LPIPS: 0.2771 -> 0.2490 | Helped |
| Use WarpGAN instead of the strongest baseline | 3D GAN inversion · MEAD ±60° | LPIPS: 0.3341 -> 0.3008 | Helped |
| Use WarpGAN instead of the strongest baseline | 3D GAN inversion · MEAD ±30° | FID: 39.30 -> 38.15 | Helped |
| Use WarpGAN instead of the strongest baseline | 3D GAN inversion · MEAD ±60° | FID: 64.47 -> 64.01 | Helped |
| Use WarpGAN instead of the strongest baseline | 3D GAN inversion · MEAD ±30° | ID similarity: 0.8109 -> 0.8315 | Helped |
| Use WarpGAN instead of the strongest baseline | 3D GAN inversion · MEAD ±60° | ID similarity: 0.7582 -> 0.7741 | Helped |
| Add SVINet to the inversion encoder (ablation) | WarpGAN · CelebA-HQ | FID: 29.28 -> 19.12 | Helped |
| Add latent-code convolution modulation (ablation) | WarpGAN · CelebA-HQ | FID: 19.47 -> 19.12 | Helped |
| Add the facial symmetry prior (ablation) | WarpGAN · CelebA-HQ | FID: 20.04 -> 19.12 | Helped |
| Add synthetic training data (ablation) | WarpGAN · CelebA-HQ | FID: 19.18 -> 19.12 | Helped |
Surprising findings
- Removing the latent-code modulation and consistency loss changes FID only modestly (19.71 vs 19.12), and training with synthetic data gives only a slight gain (19.18 vs 19.12).
Limitations
- Depth-map errors make warped images unreliable, and SVINet cannot fully remove the resulting artifacts.
- Quality degrades for large viewpoint changes because the method relies on visible regions to inpaint occluded areas.
- Evaluated mainly on face datasets; the cat domain is only a qualitative demonstration.
Experimental setup
Datasets: FFHQ CelebA-HQ MEAD AFHQ-CAT synthetic EG3D pairs (100K)
Benchmarks: CelebA-HQ MEAD
Metrics: FID ID similarity LPIPS inference time
Baselines: SG2 W+ PTI Pose Opt. HFGI3D pSp GOAE Triplanenet Dual Encoder
Builds on: EG3D LaMa GOAE PTI HFGI3D
Closest papers by meaning
- 3D GAN Inversion With Facial Symmetry Prior (CVPR 2023 · similarity 0.92)
- High-Fidelity 3D GAN Inversion by Pseudo-Multi-View Optimization (CVPR 2023 · similarity 0.92)
- In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing (CVPR 2024 · similarity 0.89)
- Dual Encoder GAN Inversion for High-Fidelity 3D Head Reconstruction from Single Images (NeurIPS 2024 · similarity 0.89)
- Spatial-Contextual Discrepancy Information Compensation for GAN Inversion (AAAI 2024 · similarity 0.86)
- What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs (CVPR 2024 · similarity 0.86)
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