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In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing

CVPR 2024 · 3D vision › NeRF and radiance fields · approach: NeRF for scene decomposition and understanding · 8 citations (OpenAlex)

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Proposes In-N-Out, a 3D GAN inversion method that models out-of-distribution face content (makeup, occluders) with a second tri-plane radiance field composited with the EG3D in-distribution field, enabling faithful reconstruction and InD-only face editing.

Problem

GAN inversion with 3D-aware GANs (EG3D pre-trained on FFHQ) struggles to reconstruct out-of-distribution objects such as heavy makeup or occluders, creating a trade-off between reconstruction fidelity and editability.

Approach

Decompose the image into two radiance fields: an in-distribution EG3D-inverted face (W+ latent) and a separate OOD tri-plane radiance field with per-frame latent codes, combined via composite volume rendering with a learned blending weight and entropy/latent regularizers; edits are applied only to the in-distribution latent.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use In-N-Out's composed InD/OOD radiance-field inversion instead of E3DGEEG3D inversion · ImagesLPIPS: 0.1709 -> 0.1106Helped
Use In-N-Out's composed InD/OOD radiance-field inversion instead of E3DGEEG3D inversion · ImagesPSNR: 15.28 -> 19.86Helped
Use In-N-Out's composed InD/OOD radiance-field inversion instead of PTIEG3D video inversion · VideosLPIPS: 0.3144 -> 0.2237Helped
Use In-N-Out's composed InD/OOD radiance-field inversion instead of GOAEEG3D video inversion · VideosSSIM: 0.6470 -> 0.7052Helped
Add blending-weight regularization Lb (ablation)In-N-Out · VideosL2: 0.0322 -> 0.0339Hurt
Add blending-weight regularization Lb (ablation)In-N-Out · VideosID similarity: 0.9070 -> 0.9177Helped
Add latent-code regularizer Lw (ablation)In-N-Out · VideosLPIPS: 0.2238 -> 0.2237No clear effect
Add latent-code regularizer Lw (ablation)In-N-Out · VideosID similarity: 0.9024 -> 0.9177Helped

Surprising findings

Limitations

Experimental setup

Datasets: 20 in-the-wild online face videos with OOD content (Creative Commons)

Benchmarks: in-house 20-video OOD face dataset

Metrics: LPIPS PSNR SSIM ID similarity L2 runtime

Baselines: HFGI3D PTI W+ optimization W optimization VIVE3D GOAE IDE-3D E3DGE

Builds on: EG3D PTI ChunkyGAN InterfaceGAN StyleCLIP

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