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CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis

NeurIPS 2025 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 0 citations (OpenAlex)

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Proposes CGS-GAN, a 3D Gaussian splatting GAN for human heads that removes view-conditioning using multi-view regularization, a scalable transformer generator, and a curated FFHQ-Clean dataset, reaching 2048^2 output.

Problem

Existing 3DGS-based 3D GANs for human heads rely on view-conditioning of the latent code, which compromises 3D consistency (identity changes across views), while removing it typically destabilizes GAN training.

Approach

Stabilize training without camera conditioning via multi-view regularization (rendering several views per step and averaging gradients), a point-upsampling generator built on GSGAN that scales linearly to high resolution, replacing the contrastive pose loss with StyleGAN-style conditional discriminator input, random background augmentation, and a filtered FFHQ-Clean dataset.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CGS-GAN instead of view-conditioned baselines3D head synthesis · FFHQ 512FID_3D: 10.50 -> 4.94; 7.90 -> 4.94Helped
Train on FFHQ-Clean instead of FFHQCGS-GAN · 512 resolutionFID: 4.94 -> 4.53Helped
Train on FFHQ-Clean with full-head crops and rebalanced camera viewsCGS-GAN · Steep camera viewsrendering qualityHelped
Use multi-view regularization (ablation)CGS-GAN training · Training stabilitytraining stability: about 8M training stepsHelped
Render 4 views per training step rather than 2 (ablation)CGS-GAN multi-view regularization · Trainingtraining performanceHelped
Render 4 views per training step rather than 8 (ablation)CGS-GAN multi-view regularization · Trainingtraining performanceNo clear effect
Add random colored backgrounds instead of a fixed white background (ablation)CGS-GAN · Head renderinghole artifactsHelped
Remove the contrastive loss and use StyleGAN-style discriminator conditioning (ablation)CGS-GAN · Training convergencetraining stability: 3.8 million stepsHelped
Remove camera conditioning from the generator and use multi-view training3D head synthesis · Novel viewpoints3D consistencyHelped
Use CGS-GAN instead of GGHead3D head synthesis · FFHQ 512FID: 4.34 -> 4.94Hurt
Use CGS-GAN instead of GGHead3D head synthesis · FFHQ-Clean 512FID: 5.37 -> 4.53Helped

Surprising findings

Limitations

Experimental setup

Datasets: FFHQ FFHQ-Clean (FFHQC)

Benchmarks: FFHQ FFHQ-Clean

Metrics: FID FID_3D synthesis speed (FPS) training GPU memory training speed

Baselines: GSGAN GGHead EG3D Mimic3D Gaussian Shell Maps

Builds on: GSGAN StyleGAN2 EG3D MODNet

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