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GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

CVPR 2024 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 110 citations (OpenAlex)

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GPS-Gaussian regresses pixel-wise Gaussian parameter maps on two source views, lifted to 3D with a jointly trained iterative stereo depth estimator, enabling feed-forward real-time 2K human novel view synthesis.

Problem

Human novel view synthesis under sparse camera views typically requires per-subject optimization (3D Gaussian Splatting, NeRF) which is too slow for interactive use; generalizable methods are either slow or lack quality.

Approach

Define Gaussian parameter maps on source image planes (position from an iterative stereo depth map, color from RGB, rotation/scale/opacity regressed by a U-Net-style decoder with a depth encoder) and train depth and Gaussian regression jointly end-to-end through differentiable splatting.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GPS-Gaussian instead of ENeRFHuman novel view synthesis · THuman2.0PSNR: 24.10 -> 25.57Helped
Use GPS-Gaussian instead of ENeRFHuman novel view synthesis · TwindomPSNR: 23.64 -> 24.79Helped
Use GPS-Gaussian instead of ENeRFHuman novel view synthesis · Real-world DataPSNR: 23.26 -> 24.64Helped
Use GPS-Gaussian instead of FloRenNovel view rendering from two 1024 × 1024 source images · Novel view renderingFPS: 15 -> 25Helped
Use GPS-Gaussian instead of ENeRFHuman novel view synthesis · 6-camera setupPSNR: 21.78 -> 23.03Helped
Add joint training with differentiable Gaussian rendering (ablation)GPS-Gaussian · Synthetic dataPSNR: 23.97 -> 25.05Helped
Add joint training with differentiable Gaussian rendering (ablation)GPS-Gaussian · Synthetic dataEPE: 1.587 -> 1.494Helped
Add a depth encoder (ablation)GPS-Gaussian · Synthetic dataPSNR: 23.84 -> 25.05Helped
Add a depth encoder (ablation)GPS-Gaussian · Synthetic dataLPIPS: 0.204 -> 0.121Helped

Surprising findings

Limitations

Experimental setup

Datasets: THuman2.0 Twindom real-world captured data (4 characters, 8-camera setup)

Benchmarks: THuman2.0 Twindom real-world data

Metrics: PSNR SSIM LPIPS FPS EPE 1-pixel error ratio

Baselines: 3D-GS ENeRF FloRen IBRNet

Builds on: 3D Gaussian Splatting RAFT-Stereo ENeRF FloRen

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