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Off-policy Reinforcement Learning with Model-based Exploration Augmentation
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Proposes MoGE, a plug-in off-policy RL exploration module that generates utility-guided critical states with a classifier-guided diffusion model and expands them into transitions via a one-step latent world model, improving TD3 and DSAC on DMC and Gym locomotion tasks.
Problem
Active exploration (policy stochasticity) struggles in high-dimensional environments, while passive exploration (replay buffer prioritization or generative buffer augmentation) is limited by sample diversity and stays close to the original data distribution.
Approach
Generate under-explored critical states with a utility-guided (policy entropy or TD error) classifier-guided diffusion model, then synthesize their transitions with a one-step imagination world model, and mix these with replay samples in off-policy training without changing the base algorithm.
Key results
- On DMC, TD3+MoGE averages 161.9 vs TD3 93.4, and DSAC+MoGE reaches 817.7 vs DSAC 568.5 (+43.8%).
- On Gym, DSAC+MoGE averages 9135.5 vs DSAC 8301.0 (+10.0%); Humanoid-v3 reaches 12151.1 vs 10402.2.
- Ablation on Humanoid-run: latent dynamics (489) outperforms vanilla dynamics (408) for MoGE.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add MoGE to DSAC | DSAC · AVG.DMC | TAR: 568.5±42.7 -> 817.7 ± 11.4; +43.8% | Helped |
| Add MoGE to DSAC | DSAC · AVG.Gym | TAR: 8301.0 ± 69.5 -> 9135.5 ± 122.1; +10.0% | Helped |
| Replace latent dynamics with vanilla dynamics (ablation) | MoGE · Humanoid-run | TAR: 489 ± 9 -> 408 ± 35 | Hurt |
| Replace latent dynamics with vanilla dynamics (ablation) | MoGE · Humanoid-walk | TAR: 892 ± 19 -> 684 ± 71 | Hurt |
| Replace latent dynamics with vanilla dynamics (ablation) | MoGE · Humanoid-stand | TAR: 907 ± 7 -> 785 ± 88 | Hurt |
| Use TD error rather than policy entropy for policy evaluation (ablation) | MoGE · Humanoid-run | TAR | Helped |
| Use policy entropy rather than TD error for policy improvement (ablation) | MoGE · Humanoid-run | TAR | Helped |
| Set guidance scale to 1 (ablation) | MoGE · Humanoid-run | TAR | Helped |
| Vary the generated-sample mix ratio from 0.1 to 0.5 (ablation) | MoGE · Humanoid-run | TAR: 0.1 to 0.5 | Mixed |
Surprising findings
- Walltime for DMC Humanoid-run is higher for MoGE (151657 s) than for DSAC (128153 s), i.e. a compute overhead the paper acknowledges.
- TD error utility is better for policy evaluation while policy entropy is better for policy improvement, suggesting utility choice should depend on update type.
Limitations
- Gains on some tasks rely on a small mixing ratio lambda; large lambda increases distribution mismatch, and importance sampling is only approximated.
- Model-based augmentation adds compute overhead relative to baselines (higher walltime).
- Theoretical stationarity assumption for the replay buffer distribution is strong and only empirically motivated.
Experimental setup
Datasets: DeepMind Control Suite OpenAI Gym
Benchmarks: DeepMind Control Suite (Humanoid-walk/stand/run, Quadruped-run/walk) OpenAI Gym (Walker2d-v3, Humanoid-v3, Ant-v3, Halfcheetah-v3, Swimmer-v3)
Metrics: Total Average Return (TAR) walltime
Baselines: TD3 DSAC TD3+PER DSAC+PER TD3+PGR DSAC+PGR SAC DDPG TRPO PPO TD-MPC2
Builds on: TD3 DSAC Prioritized Experience Replay Prioritized Generative Replay classifier-guided diffusion
Closest papers by meaning
- Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.87)
- LLM-Explorer: A Plug-in Reinforcement Learning Policy Exploration Enhancement Driven by Large Language Models (NeurIPS 2025 · similarity 0.87)
- OCEAN-MBRL: Offline Conservative Exploration for Model-Based Offline Reinforcement Learning (AAAI 2024 · similarity 0.87)
- Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning (ICLR 2025 · similarity 0.87)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.86)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.86)
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