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LLM-Explorer: A Plug-in Reinforcement Learning Policy Exploration Enhancement Driven by Large Language Models

NeurIPS 2025 · Reinforcement learning › RL from feedback · approach: RL for LLM reasoning · 1 citations (OpenAlex)

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Proposes LLM-Explorer, a plug-in module where LLMs analyze an RL agent's recent action-reward trajectory and periodically output an action-exploration distribution that replaces the default epsilon-greedy or Gaussian exploration in DQN, DDPG, and related algorithms.

Problem

Existing RL exploration methods (epsilon-greedy, Gaussian noise) use preset stochastic processes that ignore task characteristics and only decay variance over training, so they cannot adapt to the agent's real-time learning status.

Approach

Use an LLM, given a textual task description and sampled action-reward trajectories (no states), to summarize learning status and output a task-specific exploration distribution (discrete) or per-dimension action biases (continuous) that is refreshed every K episodes, in a two-LLM summarize-then-generate pipeline.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace preset DQN exploration with LLM-driven adaptive explorationDQN · Atari (15-game mean and median)human-normalized score: 14.27 -> 19.59; 3.18 -> 3.62Helped
Replace preset DQN exploration with LLM-driven adaptive explorationDQN · Qbert and Seaquesthuman-normalized score: Qbert: 1.07 -> 1.04; Seaquest: 3.18 -> 3.05Hurt
Remove the summarize-and-suggestion stage and prompt one LLM directly (ablation)DQN+LLM-Explorer · Alien, Freeway, MsPacmanscore: Alien: 0.59 -> 0.51; Freeway: 69.71 -> 68.97; MsPacman: 2.75 -> 2.32Hurt
Remove the task description and provide only the environment name (ablation)DQN+LLM-Explorer · Alien, Freeway, MsPacmanscore: Alien: 0.59 -> 0.38; Freeway: 69.71 -> 61.26; MsPacman: 2.75 -> 1.89Hurt
Reduce action sampling density from M=100 to M=50 (ablation)DQN+LLM-Explorer, K=1 · Alien, Freeway, MsPacmanscore: Alien: 0.59 -> 0.51; Freeway: 69.71 -> 64.72; MsPacman: 2.75 -> 2.22Hurt
Increase exploration adjusting interval from K=1 to K=2 (ablation)DQN+LLM-Explorer, M=100 · Alien, Freeway, MsPacmanscore: Alien: 0.59 -> 0.38; Freeway: 69.71 -> 66.52; MsPacman: 2.75 -> 2.07Hurt
Increase action sampling density from M=100 to M=200 (ablation)DQN+LLM-Explorer, K=1 · Alien, Freeway, MsPacmanscore: Alien: 0.59 -> 0.83; Freeway: 69.71 -> 66.52; MsPacman: 2.75 -> 2.24Mixed
Use KL clipping with uniform fallback for overly skewed distributions (ablation)DQN+LLM-Explorer · Qbert and Seaquestscore: Qbert: 301.97 -> 312.43; Seaquest: 196.15 -> 209.37Helped
Use KL clipping and reuse the last valid exploration strategy (ablation)DQN+LLM-Explorer · Qbert and Seaquestscore: Qbert: 301.97 -> 316.92; Seaquest: 196.15 -> 221.81Helped
Use the automatically generated task description instead of the manual one (ablation)DQN+LLM-Explorer · Atari (Average)score: 1919.42 -> 1910.51No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Atari MuJoCo

Benchmarks: Atari MuJoCo

Metrics: human-normalized score mean human-norm improvement median human-norm improvement learning curve return token cost wall-clock time

Baselines: epsilon-greedy DQN DDPG with Gaussian noise NoisyNet Random network distillation Double-Dueling DQN Rainbow CURL TD3

Builds on: DQN DDPG TD3 Rainbow NoisyNet

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