Research map / 3D vision / NeRF and radiance fields
I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions
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Proposes I²-NeRF, a physically grounded NeRF for media degradation (underwater, haze, low-light) with reverse-stratified upsampling for near-uniform medium sampling and a Beer–Lambert radiative formulation with vertical downwelling attenuation.
Problem
Standard NeRF assumes clear air and object-centric sampling, which under-samples the participating medium and ignores vertical/horizontal physical attenuation, hurting reconstruction and metric plausibility under media degradation.
Approach
A reverse-stratified upsampling (RSU) strategy that places extra samples in low-density media regions, plus a unified matting-style radiative model (direct + backscatter with Beer–Lambert attenuation) that models downwelling attenuation so the formulation is isotropic across vertical and horizontal directions.
Key results
- On LOM low-light dataset, achieves highest PSNR across all five scenes, e.g. 22.87 on bike vs 22.75 for LITA-GS (second best).
- On SeaThru-NeRF, competitive results: Hazy Fern PSNR 30.59 vs SeaThru-NeRF 30.75; Watersplatting leads several underwater metrics.
- Estimated downwelling water depth of 7.2 m in Okinawa scene vs 7.5 m measured.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use I2-NeRF instead of SeaThru-NeRF | SeaThru-NeRF Hazy Fern · SeaThru-NeRF Hazy Fern | PSNR: 30.75 -> 30.59 | Hurt |
| Use I2-NeRF instead of Watersplatting | SeaThru-NeRF Curaçao · SeaThru-NeRF Curaçao | PSNR: 32.20 -> 32.70 | Helped |
| Use I2-NeRF instead of Watersplatting | SeaThru-NeRF IUI3 Red Sea · SeaThru-NeRF IUI3 Red Sea | PSNR: 29.84 -> 27.33 | Hurt |
| Use I2-NeRF instead of Proposed-T | SeaThru-NeRF J.G. Red Sea · SeaThru-NeRF J.G. Red Sea | PSNR: 25.81 -> 24.11 | Hurt |
| Use I2-NeRF instead of Watersplatting | SeaThru-NeRF Panama · SeaThru-NeRF Panama | PSNR: 31.62 -> 31.55 | Hurt |
| Use I2-NeRF instead of LITA-GS | LOM low-light restoration · LOM sofa | PSNR: 20.43 -> 25.89 | Helped |
| Add media upsampling (ablation) | I2-NeRF on LOM bike · LOM bike | PSNR: 20.92 -> 22.87 | Helped |
| Add geometry loss (ablation) | I2-NeRF on LOM bike · LOM bike | PSNR: 20.66 -> 22.87 | Helped |
| Add compensated similarity loss (ablation) | I2-NeRF on LOM bike · LOM bike | PSNR: 6.55 -> 22.87 | Helped |
| Add mutual exclusion loss (ablation) | I2-NeRF on LOM bike · LOM bike | PSNR: 22.71 -> 22.87 | Helped |
| Add transmittance loss (ablation) | I2-NeRF on LOM bike · LOM bike | PSNR: 21.87 -> 22.87 | Helped |
| Use nonconstant media field (ablation) | I2-NeRF on Okinawa underwater scene · Okinawa underwater scene | PSNR: 31.25 -> 33.97 | Helped |
Surprising findings
- Authors report that ZipNeRF and some baselines collapse to very low PSNR on LOM, while the vanilla ablation without compensated SSIM drops to 6.55 PSNR.
Limitations
- Requires longer training time than rasterization-based methods due to neural implicit representation.
- Assumes static media with fixed optical properties; cannot handle dynamic water or fog.
- Static virtual absorption medium cannot adapt to varying illumination across views in low-light settings.
Experimental setup
Datasets: SeaThru-NeRF LOM
Benchmarks: SeaThru-NeRF LOM
Metrics: PSNR SSIM LPIPS
Baselines: Mip-NeRF 360 Zip-NeRF 3DGS SeaThru-NeRF Proposed-T Watersplatting Aleth-NeRF Luminance-GS LITA-GS SCI+NeRF IAT+NeRF SCI+GS
Builds on: NeRF Zip-NeRF RawNeRF Revised Underwater Image Formation model Bright Channel Prior
Closest papers by meaning
- Decoupling Scattering: Pseudo-Label Guided NeRF for Scenes with Scattering Media (AAAI 2025 · similarity 0.90)
- Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption (AAAI 2024 · similarity 0.89)
- Rad-NeRF: Ray-decoupled Training of Neural Radiance Field (NeurIPS 2024 · similarity 0.89)
- Physical-aware Neural Radiance Fields for Efficient Exposure Correction (AAAI 2025 · similarity 0.89)
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields (CVPR 2025 · similarity 0.88)
- NeRF-VPT: Learning Novel View Representations with Neural Radiance Fields via View Prompt Tuning (AAAI 2024 · similarity 0.88)
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