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VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance

NeurIPS 2025 · Vision-language and multimodal › Multimodal LLMs · approach: VLM capability analysis · 0 citations (OpenAlex)

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Introduces VideoGameQA-Bench, a benchmark of 3,436 image and video samples across nine video game QA tasks, and evaluates 16 VLMs, finding strong glitch detection but weak fine-detail perception, visual regression, and temporal localization.

Problem

Existing multimodal benchmarks do not measure the visual perception and commonsense skills that video game quality assurance needs, such as unit testing, regression testing, glitch detection, and bug reporting, so VLM readiness for game QA is unknown.

Approach

A benchmark that maps realistic game QA workflows (visual/UI unit tests, regression, glitch and clipping detection, needle-in-a-haystack glitch localization, bug report generation) onto image and video questions with JSON-structured answers, using real Steam/YouTube/GamePhysics data plus Unity-synthesized controlled samples.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use reasoning-model variant (o3) instead of non-reasoning GPT-4ovisual regression testing · VideoGameQA-Bench visual regressionaccuracy (%): 39.6 vs 31.6Helped
use reasoning variant (new Claude 3.7 Sonnet) instead of Claude 3.5 Sonnetvisual regression testing · VideoGameQA-Bench visual regressionaccuracy (%): 24.0 vs 14.0Helped
sample video at 1 FPS and pass frames to non-Gemini modelsvideo glitch detection · VideoGameQA-Bench videoaccuracy (%): proprietary models generally perform slightly worse on video than imageHurt
prompt-wording variation (10 alternative prompts) for image glitch detection on GPT-4.1 (ablation)image glitch detection · VideoGameQA-Bench imageaccuracy (%): mean 80.12 vs 81.3 base; std 3.25No clear effect
parse-error and refusal handling: GPT-4o refusals on video tasksvideo NIAH and video glitch detection · VideoGameQA-Bench NIAHparse-error rate (%): 93.0 parse error on NIAHHurt
Gemini-family models accept native video input rather than sampled framesvideo tasks · VideoGameQA-Bench videoaccuracy (%)Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Steam Community screenshots GamePhysics YouTube gameplay videos Unity synthetic scenes

Benchmarks: VideoGameQA-Bench

Metrics: accuracy precision recall specificity F1 parse-error rate

Baselines: GlitchBench PhysBench

Builds on: GlitchBench GamePhysics dataset needle-in-a-haystack retrieval

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