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SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation
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Proposes SlowFast-VGen, a dual-speed action-driven long video generation system pairing a masked conditional video diffusion model (slow learning) with an inference-time Temp-LoRA fast learning module and a slow-fast learning loop, evaluated on video generation and long-horizon planning.
Problem
Action-driven video generation models produce short clips and lose consistency across temporally distant frames beyond the context window, since they lack a mechanism for storing episodic memory.
Approach
Stores episodic memory at inference time in a temporary LoRA module updated with a local learning rule on concatenated input-output latent chunks (action-agnostic, noise-augmented), and integrates this fast loop into outer slow learning over multi-episode data.
Key results
- Achieves FVD 514 versus 782 for the best baseline (AnimateDiff) and 1763 for Runway Gen-3 Turbo, with PSNR 19.21 and SSIM 60.53.
- Averages 0.37 scene cuts per long video versus 0.89 for Streaming-T2V, and SRC 93.71 versus 91.02.
- On Minecraft long-horizon planning, reaches waypoint distance 1.51 and FVD 446 versus 2.18 and 497 for StreamingT2V.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Temp-LoRA for episodic memory (ablation) | SlowFast-VGen · Long video generation | SCuts: 1.88 -> 0.37 | Helped |
| Add Temp-LoRA for episodic memory (ablation) | SlowFast-VGen · Long video generation | SRC: 89.04 -> 93.71 | Helped |
| Use previous video chunk rather than only a single-frame image as input (ablation) | SlowFast-VGen · Long video generation | SCuts: 1.24 -> 0.37 | Helped |
| Use previous video chunk rather than only a single-frame image as input (ablation) | SlowFast-VGen · Long video generation | SRC: 90.01 -> 93.71 | Helped |
| Use the local learning rule rather than training Temp-LoRA on sampled full sequences (ablation) | SlowFast-VGen · Long video generation | SRC: 90.27 -> 93.71 | Helped |
| Use the local learning rule rather than training Temp-LoRA on sampled full sequences (ablation) | SlowFast-VGen · Long video generation | SCuts: 0.36 -> 0.37 | No clear effect |
| Use the video-specific Temp-LoRA rather than the original Temp-LoRA structure (ablation) | SlowFast-VGen · Long video generation | SRC: 92.24 -> 93.71 | Helped |
| Add the slow-fast learning loop (ablation) | SlowFast-VGen · RLBench | Dist: 0.055 -> 0.013 | Helped |
| Add the slow-fast learning loop (ablation) | SlowFast-VGen · Minecraft | Dist: 2.23 -> 1.51 | Helped |
| Use SlowFast-VGen instead of the strongest listed baseline | Video generation test set · Video generation test set | FVD: 782 -> 514 | Helped |
| Use SlowFast-VGen instead of the strongest listed baseline | Video generation test set · Video generation test set | PSNR: 18.04 -> 19.21 | Helped |
| Use SlowFast-VGen instead of the strongest listed baseline | Video generation test set · Video generation test set | LPIPS: 20.65 -> 25.06 | Hurt |
Surprising findings
- Temp-LoRA adds only about 7% inference time (12.93s to 13.81s per sample) and roughly 350 MB memory.
- Training Temp-LoRA on the full sampled sequence instead of local input-output pairs gives fewer scene cuts (0.36) but over-smooths and blurs later frames.
Limitations
- Model cannot serve as a general world model because many scenarios are not covered by the dataset.
- Inference-time fast learning adds computation overhead.
- Slow-fast learning loop is intensive for full pre-training, so it is mainly applied to finetuning.
Experimental setup
Datasets: EPIC-KITCHENS OpenX-Embodiment Metaworld RLBench HRI Driving Dataset (HDD) Unreal Engine collected data Minecraft recordings
Benchmarks: FVD PSNR SSIM LPIPS SCuts SRC RLBench long-horizon planning Minecraft navigation planning
Metrics: FVD PSNR SSIM LPIPS SCuts SRC human evaluation score waypoint distance
Baselines: AVDC Streaming-T2V Runway Gen-3 Turbo AnimateDiff SEINE iVideoGPT
Builds on: ModelScopeT2V Temp-LoRA LoRA AVDC iVideoGPT
Closest papers by meaning
- FastLightGen: Fast and Light Video Generation with Fewer Steps and Parameters (CVPR 2026 · similarity 0.88)
- VSTAR: Generative Temporal Nursing for Longer Dynamic Video Synthesis (ICLR 2025 · similarity 0.88)
- Learning World Models for Interactive Video Generation (NeurIPS 2025 · similarity 0.87)
- WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception (NeurIPS 2025 · similarity 0.87)
- LVD-2M: A Long-take Video Dataset with Temporally Dense Captions (NeurIPS 2024 · similarity 0.87)
- FastVID: Dynamic Density Pruning for Fast Video Large Language Models (NeurIPS 2025 · similarity 0.87)
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