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Spatial-Aware Decision-Making with Ring Attractors in Reinforcement Learning Systems

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior · 0 citations (OpenAlex)

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Integrates ring attractor networks as a circular action-selection mechanism into RL agents (exogenous CTRNN-based and RNN-based DL module), reporting a 53% mean improvement over EfficientZero on Atari 100k.

Problem

Action selection in RL ignores topological relations between actions (actions are treated as orthogonal outputs), so spatial structure and uncertainty are not exploited in decision-making, slowing learning in spatially structured tasks.

Approach

Map actions to positions on a ring, set each action's Q-value as the amplitude of a Gaussian input to a Touretzky-style ring attractor (CTRNN) or a ring-structured RNN output layer, with Bayesian linear regression providing per-action variance; the decoded attractor bump gives the selected action.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add a ring-attractor action-selection module to EfficientZeroEfficientZero · Atari 100k (19 games)mean human-normalized score: 0.959 -> 1.454Helped
Add a ring-attractor action-selection module to EfficientZeroEfficientZero · Atari 100k (19 games)median human-normalized score: 0.403 -> 0.531Helped
Use the ring-attractor moduleEfficientZero · Atari 100kscore: 13871.2 -> 15672.0; 350.1 -> 416.4Mixed
Add a ring attractor to PPOPPO · OpenAI Gym Super Mario Brosperformance: +71.4%Helped
Add uncertainty awareness to the ring-attractor behavior policyBDQN · OpenAI Super Mario Bros; OpenAI highwaymean episodic returnHelped
Randomly rearrange action placements in the ring (ablation)BDQNRA-UA · OpenAI Gym Super Mario Broscumulative rewardHurt
Remove circular weight distribution from input-to-hidden and hidden-to-hidden connections (ablation)RNN-based ring-attractor agent · Atari 100k: Ms Pacman and Chopper Commandmean episodic returnHurt

Surprising findings

Limitations

Experimental setup

Datasets: Atari 100k OpenAI Gym Super Mario Bros OpenAI highway

Benchmarks: Atari 100k OpenAI Gym Super Mario Bros OpenAI highway

Metrics: game score human-normalised mean score human-normalised median score cumulative reward mean episodic return

Baselines: EfficientZero SPR CURL BDQN DDQN PPO

Builds on: EfficientZero BDQN DDQN PPO Touretzky ring attractor model

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