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The Complexity of Correlated Equilibria in Generalized Games

NeurIPS 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Correlated equilibria in sequential games · 0 citations (OpenAlex)

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Shows that computing an approximate (coarse) correlated equilibrium in generalized games with coupled linear constraints is PPAD-complete, via a reduction from two-team polymatrix zero-sum games and a QuasiVI-based membership proof.

Problem

Computing approximate Phi-equilibria (CE/CCE) in generalized games with coupled cost constraints (constrained Phi-equilibrium), where the complexity was open; prior work only showed NP-hardness of social-welfare-maximizing CE.

Approach

Reduce PolyMatrix Nash equilibrium to constrained Phi-equilibrium by creating left and right copies of each player forming a two-team zero-sum game, and use cost constraints that force the left team's marginals to equal the right team's marginals, removing terms linear in the correlated strategy so only Nash-like marginal terms remain.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add coupled constraints to correlated equilibrium computationConstrained Φ-equilibrium in generalized games · Generalized gamescomputational complexityHurt
allow only a constant number of actions and constraints per playerConstrained Φ-equilibrium in generalized games · Generalized games with an arbitrary number of playerscomputational complexityHurt
add coupled constraints to no-regret learningConstrained no-regret learners · Generalized gamesconvergence guaranteeHurt

Surprising findings

Limitations

Experimental setup

Builds on: PolyMatrix PPAD-hardness (Rubinstein; Deligkas et al.) QuasiVI PPAD membership CCE/CE no-regret framework

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