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The Complexity of Correlated Equilibria in Generalized Games
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Shows that computing an approximate (coarse) correlated equilibrium in generalized games with coupled linear constraints is PPAD-complete, via a reduction from two-team polymatrix zero-sum games and a QuasiVI-based membership proof.
Problem
Computing approximate Phi-equilibria (CE/CCE) in generalized games with coupled cost constraints (constrained Phi-equilibrium), where the complexity was open; prior work only showed NP-hardness of social-welfare-maximizing CE.
Approach
Reduce PolyMatrix Nash equilibrium to constrained Phi-equilibrium by creating left and right copies of each player forming a two-team zero-sum game, and use cost constraints that force the left team's marginals to equal the right team's marginals, removing terms linear in the correlated strategy so only Nash-like marginal terms remain.
Key results
- Constrained-Phi-Equilibrium (with CCE deviations) is PPAD-complete, with hardness for inverse-polynomial approximation even with 2 players or constant actions and constraints per player.
- Under the ETH for PPAD, finding a (coarse) correlated equilibrium in generalized games requires quasi-polynomial time, matching the known k^{log k} upper bound for constant players.
- Reduction yields a two-team zero-sum polymatrix game with independent teams, with epsilon' = O(epsilon/n) and nu = O(epsilon/(n k deg(G))).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add coupled constraints to correlated equilibrium computation | Constrained Φ-equilibrium in generalized games · Generalized games | computational complexity | Hurt |
| allow only a constant number of actions and constraints per player | Constrained Φ-equilibrium in generalized games · Generalized games with an arbitrary number of players | computational complexity | Hurt |
| add coupled constraints to no-regret learning | Constrained no-regret learners · Generalized games | convergence guarantee | Hurt |
Surprising findings
- Correlation does not help once coupled linear constraints are added: constrained CCE become as hard as unconstrained Nash equilibria.
- Even the restricted class with two-team zero-sum structure without constraints is polynomially solvable, yet adding cost constraints makes it PPAD-hard.
Limitations
- Hardness is for inverse-polynomial approximation in the instance size; constant-approximation hardness with arbitrary players and constant actions/constraints is left open.
- Membership relies on a safety assumption (non-empty safe deviations for every distribution) and promise problem formulation.
- Results are theoretical with no experiments.
Experimental setup
Builds on: PolyMatrix PPAD-hardness (Rubinstein; Deligkas et al.) QuasiVI PPAD membership CCE/CE no-regret framework
Closest papers by meaning
- Constrained Phi-Equilibria (ICML 2023 · similarity 0.91)
- Polynomial-Time Computation of Exact $\Phi$-Equilibria in Polyhedral Games (NeurIPS 2024 · similarity 0.88)
- Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games (NeurIPS 2025 · similarity 0.87)
- On Tractable $\Phi$-Equilibria in Non-Concave Games (NeurIPS 2024 · similarity 0.87)
- On the Outcome Equivalence of Extensive-Form and Behavioral Correlated Equilibria (AAAI 2024 · similarity 0.87)
- The Complexity of Computing Robust Mediated Equilibria in Ordinal Games (AAAI 2024 · similarity 0.86)
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