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Beware of Road Markings: A New Adversarial Patch Attack to Monocular Depth Estimation

NeurIPS 2024 · Adversarial robustness and security › Attacks on text and graphs · approach: Latency and driving-perception attacks · 2 citations (OpenAlex)

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Proposes AdvRM, an adversarial patch attack on monocular depth estimation that places style-transferred patches disguised as road markings on the road (rather than on obstacles), exploiting the finding that MDE models are road-dependent.

Problem

Existing adversarial patch attacks on monocular depth estimation (MDE) are tied to specific obstacles, limiting their impact and stability in multi-obstacle, dynamic traffic scenes.

Approach

Decouple the adversarial patch from obstacles by placing an optimized patch on the road between the victim vehicle and any obstacle; saliency analysis shows MDE depth predictions for obstacles depend on road regions. The patch is style-transferred to look like an ordinary road marking and optimized with an EP/LEP-weighted depth-increase loss plus a stealthiness loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use an adversarial patch on the road rather than an obstacle-attached patchAdvRM vs. [1] · Single car and three-pedestrian scenariosMRSR (ξr): 1.019 -> 1.868; 0.136 -> 2.417Helped
Use an adversarial patch on the road rather than an obstacle-attached patchAdvRM vs. [1] · Single car and three-pedestrian scenariosAffect Region Ratio (ξa): 0.887 -> 0.969; 0.168 -> 0.958Helped
Add EoT brightness, contrast, saturation transformationsAdvRM · Dataset simulation across MDE modelsMRSR (ξr)Helped
Add random pixel masking during optimization to simulate patch occlusionAdvRM · Occlusion by leaves and plastic bagsMRSR (ξr)Helped
Generate the patch using one obstacle category and test on different categoriesAdvRM · Cross-obstacle transferMRSR (ξr)Helped
Generate patches on a surrogate model for use on unknown victim modelsAdvRM · Cross-model transferMRSR (ξr): 0.009, 0.011, 0.011, 0.006; -0.023, -0.014, -0.018, -0.023; -0.067, -0.064, -0.046, -0.041Hurt
Add model ensemble when generating the patch (ablation)AdvRM · Cross-model transferMRSR (ξr): 0.009 -> 0.011; -0.023 -> -0.014; -0.067 -> -0.064No clear effect
Skip gradients during patch optimization (ablation)AdvRM · Cross-model transferMRSR (ξr): 0.009 -> 0.011; -0.023 -> -0.018; -0.067 -> -0.046No clear effect
Add gradient regularization during patch optimization (ablation)AdvRM · Cross-model transferMRSR (ξr): 0.009 -> 0.006; -0.023 -> -0.023; -0.067 -> -0.041No clear effect
Move the patch above the obstacle rather than placing it on the road (ablation)AdvRM · PE, CA, and RO; Mono2MRSR (ξr): 2.431 -> 0.272; 1.868 -> 0.411; 3.157 -> 0.513Hurt
Move the patch beside the obstacle rather than placing it on the road (ablation)AdvRM · PE, CA, and RO; Mono2MRSR (ξr): 2.431 -> 0.214; 1.868 -> 0.292; 3.157 -> 0.433Hurt
Raise the ARR threshold η0 (ablation)AdvRM · Obstacle depth attackAffect Region Ratio (ARR): 0.976, 0.974, 0.965, 0.951, 0.887Hurt

Surprising findings

Limitations

Experimental setup

Datasets: KITTI Google Images obstacle collection

Benchmarks: KITTI-based synthesized scenes real-world printed-scale physical test

Metrics: Mean Relative Shift Ratio (MRSR) Affect Region Ratio (ARR)

Baselines: Cheng et al. (2023) obstacle-dependent patch attack

Builds on: Cheng et al. adversarial patch attack on MDE deep photo style transfer BIM expectation over transformation

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