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Seeing is Not Believing: Adversarial Natural Object Optimization for Hard-Label 3D Scene Attacks
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Proposes UAO2, a hard-label black-box attack that places a realistic real-world object trigger in 3D scenes and optimizes it with weighted Monte Carlo gradient estimation to mislocalize targets in 3D visual grounding models.
Problem
Hard-label adversarial attacks on scene-based 3D models (3D visual grounding), where attackers only see predicted outputs and existing point-cloud attacks target single-object classifiers and are not suited to complex scenes.
Approach
Inject a universal realistic object trigger (from ScanObjectNN), placed on a Hough-detected plane near the target object, and optimize it with a weighted Monte Carlo gradient estimator that up-weights noise directions causing mislocalization, using only query access.
Key results
- On ScanRefer, the attack reduces EDA's Overall Acc@0.25 from 85.76 (unique) and 49.13 (multiple) to 20.61 and 15.38 respectively.
- On Sr3D, the attack lowers EDA's overall accuracy from 68.5 to 23.0 (Acc@0.25 scale), and 3D-SPS from 62.6 to 19.1.
- Defenses (sampling, fine-tuning, anomaly detection) only partially recover performance, e.g., EDA Acc@0.25 with fine-tuning rises to 34.64 versus 15.96 undefended.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the UAO² universal adversarial object trigger | EDA · ScanRefer, Unique | Acc@0.25: 85.76 -> 20.61 | Helped |
| Add the UAO² universal adversarial object trigger | EDA · ScanRefer, Multiple | Acc@0.25: 49.13 -> 15.38 | Helped |
| Add the UAO² universal adversarial object trigger | ViL3DRel · Nr3D, Overall | accuracy: 64.4 -> 21.3 | Helped |
| Add the UAO² universal adversarial object trigger | ViL3DRel · Sr3D, Overall | accuracy: 72.8 -> 24.8 | Helped |
| Set object trigger size λ to 0.1 instead of 0.2 (ablation) | UAO² on 3D-SPS · ScanRefer | Acc@0.25: 15.05 -> 18.34 | Hurt |
| Set object trigger size λ to 0.5 instead of 0.2 (ablation) | UAO² on 3D-SPS · ScanRefer | Acc@0.25: 15.05 -> 14.72 | Helped |
| Set IoU threshold γ to 0.5 instead of 0.6 (ablation) | UAO² on 3D-SPS · ScanRefer | Acc@0.25: 15.05 -> 17.29 | Hurt |
| Set IoU threshold γ to 0.7 instead of 0.6 (ablation) | UAO² on 3D-SPS · ScanRefer | Acc@0.25: 15.05 -> 15.92 | Hurt |
| Use 100 optimization samples instead of 200 (ablation) | UAO² on 3D-SPS · ScanRefer | Acc@0.25: 15.05 -> 24.28 | Hurt |
| Use 300 optimization samples instead of 200 (ablation) | UAO² on 3D-SPS · ScanRefer | Acc@0.25: 15.05 -> 14.69 | Helped |
Surprising findings
- Fine-tuning defense recovers accuracy only to about 34.6% while the attack still substantially degrades models, and the attack is reported as insensitive to trigger object type.
Limitations
- Requires about 200 scene samples and 100 queries per gradient estimate, so query cost is substantial.
- Evaluated only on 3D grounding task and three indoor datasets.
Experimental setup
Datasets: ScanRefer Nr3D Sr3D ScanObjectNN
Benchmarks: ScanRefer Nr3D Sr3D
Metrics: Acc@0.25 Acc@0.5 Chamfer distance Hausdorff distance perturbation norm running time memory usage
Baselines: ScanRefer ReferIt3D SAT 3DTrans. 3D-SPS ViL3DRel EDA
Builds on: Monte Carlo gradient estimation Hough transform ScanObjectNN
Closest papers by meaning
- SABER: Spatially Consistent 3D Universal Adversarial Objects for BEV Detectors (CVPR 2026 · similarity 0.89)
- Robust Adversarial Objects against Deep Learning Models (AAAI 2020 · similarity 0.89)
- Hide in Thicket: Generating Imperceptible and Rational Adversarial Perturbations on 3D Point Clouds (CVPR 2024 · similarity 0.89)
- Explicitly Perceiving and Preserving the Local Geometric Structures for 3D Point Cloud Attack (AAAI 2024 · similarity 0.87)
- Towards Transferable Targeted 3D Adversarial Attack in the Physical World (CVPR 2024 · similarity 0.86)
- Manifold Constraints for Imperceptible Adversarial Attacks on Point Clouds (AAAI 2024 · similarity 0.85)
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