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Physical 3D Adversarial Attacks against Monocular Depth Estimation in Autonomous Driving

CVPR 2024 · Adversarial robustness and security › Attacks on text and graphs · approach: Physical adversarial patches and camouflage · 54 citations (OpenAlex)

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Proposes 3D2Fool, a 3D texture-based physical adversarial camouflage attack that makes vehicles vanish from monocular depth estimation maps across viewpoints and weather, evaluated in CARLA and with printed scaled car models.

Problem

Physical attacks on monocular depth estimation (MDE) in autonomous driving use 2D adversarial patches that affect only small regions and fail across viewpoints and weather conditions.

Approach

Optimizes a single 2D adversarial texture seed that is tiled and randomly clipped into an object-agnostic full-surface camouflage texture (texture conversion), rendered onto 3D vehicles with a differentiable renderer, and trained under weather-like physical augmentations (exposure, shadow, rain, fog) with a vehicle-vanishing depth loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use 3D2Fool instead of APARATEMonodepth2 · Carla simulationEd: 6.88 -> 12.75Helped
use 3D2Fool instead of APARATEDepthhints · Carla simulationEd: 6.05 -> 10.31Helped
use 3D2Fool instead of APARATEManydepth · Carla simulationEd: 3.13 -> 6.78Helped
use 3D2Fool instead of APARATERobustdepth · Carla simulationEd: 0.95 -> 2.24Helped
add texture conversion (ablation)3D2Fool · Monodepth2, vehicleEd: 8.15 -> 12.75Helped
add physical augmentation (ablation)3D2Fool · Monodepth2, vehicleEd: 11.06 -> 12.75Helped
add texture conversion and physical augmentation (ablation)3D2Fool · Monodepth2, vehicleEd: 7.67 -> 12.75Helped
remove smoothness and NPS losses (ablation)3D2Fool with full modules · Monodepth2, vehicleEd: 12.75 -> 12.54No clear effect
add smoothness loss (ablation)3D2Fool with full modules · Monodepth2, vehicleEd: 12.54 -> 11.36Hurt
add NPS loss (ablation)3D2Fool with full modules · Monodepth2, vehicleEd: 12.54 -> 13.04Helped
add NPS loss to adversarial and smoothness losses (ablation)3D2Fool with full modules · Monodepth2, vehicleEd: 11.36 -> 12.75Helped

Surprising findings

Limitations

Experimental setup

Datasets: CARLA simulator training images CARLA evaluation images (6124)

Benchmarks: CARLA simulation physical scaled Tesla Model Y (indoor and outdoor)

Metrics: Ed mean depth error Ra affected region ratio

Baselines: APA SPOO APARATE SAAM Random texture

Builds on: Expectation over Transformation Differentiable Transformation Attack Monodepth2 RobustDepth Non-Printability Score

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