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WhodunitBench: Evaluating Large Multimodal Agents via Murder Mystery Games
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Introduces WhodunitBench, a murder-mystery-game benchmark for large multimodal agents with an arena-style win-rate evaluation over 50 scripts and a Chain of Evaluation of over 3,000 multiple-choice and open-ended questions.
Problem
Existing benchmarks for large multimodal agents focus on single tasks or static scenarios and do not assess compositional skills (multimodal perception, interaction, multi-step reasoning, decision making) in dynamic, incomplete-information settings.
Approach
Uses murder mystery games as a simulated dynamic environment: agents play roles in pairwise faction-based arena matches (win rate) and are also scored on fine-grained capabilities (perception QA, role-play, decision making, multi-step cognition) via a Chain of Evaluation built from annotated scripts and clues.
Key results
- In the arena, all evaluated LMAs achieved win rates between roughly 10% and 25% against peers; GPT-4V had the highest average win ratio at 24.2%.
- On the Chain of Evaluation, GPT-4V scored 93.60 on long-script QA and 79.29 on text-rich image QA with direct prompting, but only about 20 on the discussion-phase scores (SPC/ITD).
- Chain-of-thought did not uniformly help: for GPT-4V it lowered text-rich image QA from 79.29 to 51.88 while raising multi-step reasoning slightly.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GPT-4V rather than Qwen-VL-Plus | WhodunitBench arena agents · WhodunitBench arena | average win rate: 10.6% -> 24.2% | Helped |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench LSU | score: 93.60 -> 92.40 | Hurt |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench TIU | score: 79.29 -> 51.88 | Hurt |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench MIU | score: 68.09 -> 69.25 | Helped |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench RP | score: 9.49 -> 6.43 | Hurt |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench SPC | score: 9.49 -> 19.63 | Helped |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench ITD | score: 25.95 -> 16.28 | Hurt |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench MMR | score: 57.12 -> 58.75 | Helped |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench CMD | score: 25.18 -> 26.43 | Helped |
| Use COT instead of Direct prompting (ablation) | GPT-4V · WhodunitBench average | score: 45.84 -> 42.63 | Hurt |
Surprising findings
- Stronger models (e.g., Gemini) are not necessarily better when playing the murderer; they tend to over-communicate and get identified more often.
- Chain-of-thought sometimes reduces performance, especially on tasks like direct text recognition from images.
Limitations
- Evaluation is expensive because scripts often exceed 5,000 words per character and API usage is large.
- Social interaction and reasoning are entangled, making results harder to interpret.
- Dataset is small (50 scripts) and not suited for large-scale training.
Experimental setup
Datasets: 50 murder mystery scripts with image and text clues
Benchmarks: WhodunitBench
Metrics: win rate loss rate TIU accuracy MIU accuracy LSU accuracy RP score SPC score key character questioning score MMR accuracy CMD score
Baselines: Yi-Vision Qwen-VL-Plus Gemini-pro-vision Claude-Opus GPT-4V Naive Agent
Builds on: chain-of-thought
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