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Multi-Agent Undercover Gaming: Hallucination Removal Through Counterfactual Test for Multimodal Reasoning

AAAI 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making · 1 citations (OpenAlex)

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Proposes Multi-agent Undercover Gaming (MUG), a multi-agent debate protocol where one agent sees an counterfactually edited image and must be detected via voting, improving multimodal reasoning and hallucination benchmarks on Qwen2.5VL-7B and InternVL3-14B.

Problem

Multi-agent debate assumes rational, reflective debaters, but MLLM agents themselves hallucinate, so consensus can be unreliable for multimodal reasoning.

Approach

Reframes multi-agent debate as an social-deduction game: one agent gets a counterfactually edited image (generated by Step1X-Edit with question-guided edits), and agents detect the "undercover" agent via voting, giving ground truth for hallucinating agents before a summarization phase over the remaining agents.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MMStar MMMU HallusionBench POPE

Benchmarks: MMMU MMStar HallusionBench POPE

Metrics: accuracy average accuracy figure accuracy question accuracy precision recall F1

Baselines: Chain-of-thought Self-Refine MAD-Vote MAD-Judge DeepSeek-VL-7B LLaVA-OneVision-7B LLaVA-Next-Llama3-8B InternVL2-8B Gemini-1.5-Pro GPT-4o mini GPT-4V Claude-3.5-Sonnet

Builds on: Multi-Agent Debate Self-Refine Step1X-Edit chain-of-thought

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