Research map / Reinforcement learning / Offline RL
Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SfBC with a diffusion behavior model and in-sample planning instead of IQL | Offline RL · AntMaze-umaze Diverse | normalized score: 62.2 -> 85.3 ± 3.6 | Helped |
| Use SfBC instead of IQL | Offline RL · Bidirectional-Car Both-side | success rate: 15.7 -> 100.0 ± 0.0 | Helped |
| Replace diffusion behavior modeling with Gaussian modeling (ablation) | SfBC · AntMaze average | normalized score: 74.2 -> 69.4 | Hurt |
| Replace diffusion behavior modeling with VAE behavior modeling (ablation) | SfBC · AntMaze average | normalized score: 74.2 -> 59.7 | Hurt |
| Replace diffusion behavior modeling with Gaussian modeling (ablation) | SfBC · MuJoCo Locomotion average | normalized score: 75.6 -> 67.9 | Hurt |
| Replace diffusion behavior modeling with VAE behavior modeling (ablation) | SfBC · MuJoCo Locomotion average | normalized score: 75.6 -> 70.9 | Hurt |
| Add in-sample planning (ablation) | SfBC · AntMaze average | normalized score: 43.3 -> 74.2 | Helped |
| Add in-sample planning (ablation) | SfBC · MuJoCo Locomotion average | normalized score: 72.3 -> 75.6 | Mixed |
| Increase diffusion sampling steps from 5 to 15 (ablation) | SfBC · AntMaze average | normalized score: 5.5 -> 74.2 | Helped |
| Increase diffusion sampling steps from 15 to 25 (ablation) | SfBC · MuJoCo Locomotion average | normalized score: 75.6 -> 74.4 | No clear effect |
| Use a diffusion behavior model rather than a unimodal policy | Bidirectional-Car agent · Bidirectional-Car Both-side | success rate: 15.7 -> 100.0 ± 0.0 | Helped |
Closest papers by meaning
- Offline Reinforcement Learning with Generative Trajectory Policies (ICML 2026 · similarity 0.93)
- Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Iteratively Refined Behavior Regularization for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- DeFlow: Decoupling Behavior-Prior Modeling and Value Maximization for Offline Policy Extraction (NeurIPS 2026 · similarity 0.90)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.90)
- Generative OOD-regularized Model-based Policy Optimization (NeurIPS 2026 · similarity 0.90)
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