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Self-playing Adversarial Language Game Enhances LLM Reasoning
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Proposes SPAG, where LLMs play the adversarial Taboo word game against a copy of themselves, then are trained via imitation of GPT-4 games and offline RL on winning episodes, improving reasoning benchmarks over three epochs.
Problem
Improving the general reasoning ability of LLMs without relying on curated reasoning datasets or subjective self-judgments, which are costly and can amplify model biases.
Approach
Model the Adversarial Taboo game as a zero-sum two-player Markov game where an LLM plays both attacker and defender via self-play, with game outcomes (automatically checkable) providing rewards; winners' episodes are used for offline RL (ReST-style) plus an SFT regularizer.
Key results
- On LLaMA-2-7B, SPAG-3 raises the reasoning geometric mean from 49.17 (base) to 52.58, beating AlpacaSFT-3 (50.08) and CoT (50.05).
- On Baichuan-2-13B, SPAG-3 reaches a GM of 56.75 versus 54.21 for the base model and 51.79 for AlpacaSFT-3.
- SPAG-trained models win more often against GPT-4 as the game player, and defender win rate against the previous-epoch checkpoints rises across epochs.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train with SPAG self-play through epoch 3 rather than use IM-AlpacaSFT | LLaMA-2-7B · Reasoning benchmarks, GM (Avg.) | geometric mean: 51.20 -> 52.58 | Helped |
| Train with SPAG self-play through epoch 3 rather than use IM+AlpacaSFT | Baichuan-2-13B · Reasoning benchmarks, GM (Avg.) | geometric mean: 55.80 -> 56.75 | Helped |
| Increase SPAG training from epoch 1 to epoch 3 | LLaMA-2-7B · Reasoning benchmarks, GM (Avg.) | geometric mean: 51.69 -> 52.58 | Helped |
| Increase SPAG training from epoch 1 to epoch 3 | Baichuan-2-13B · Reasoning benchmarks, GM (Avg.) | geometric mean: 56.09 -> 56.75 | Helped |
| Use SPAG self-play instead of continuous SFT | LLaMA-2-7B IM model · Reasoning benchmarks, GM (Avg.) | geometric mean: 51.20 vs 50.22 | Helped |
| Use SPAG self-play instead of continuous SFT | Baichuan-2-13B IM model · Reasoning benchmarks, GM (Avg.) | geometric mean: 56.09 vs 55.80 | Helped |
| Increase SPAG training from epoch 1 to epoch 3 | Baichuan-2-13B · MMLU | accuracy: 57.93 -> 57.75 | Hurt |
| Increase SPAG training from epoch 1 to epoch 3 | LLaMA-2-7B · WinoGrande | accuracy: 68.90 -> 69.93 | Helped |
| Use SPAG-3 instead of AlpacaSFT-3 (ablation) | LLaMA-2-7B · Reasoning benchmarks | benchmark scores | Helped |
| Increase imitation data beyond 5K episodes (ablation) | GPT-4 imitation learning · Reasoning benchmarks | reasoning performance | No clear effect |
| Set imitation KL coefficient around 0.1 (ablation) | GPT-4 imitation learning · Reasoning benchmarks | reasoning performance | Helped |
| Increase SPAG SFT coefficient above 0.5 (ablation) | SPAG · Reasoning benchmarks | reasoning performance | No clear effect |
Surprising findings
- MMLU does not improve consistently with SPAG; Baichuan-2-13B's MMLU slightly decays during self-play training.
- Non-adversarial self-play on Guess-My-City (SP-GuessCity) performs worse than its imitation model on reasoning benchmarks.
Limitations
- Only verified on LLaMA-2-7B and Baichuan-2-13B; larger models not tested.
- Value function and advantage estimation are approximated; more accurate estimators (MCTS, actor-critic) unexplored.
- Potential for harmful adversarial behaviors such as cheating or bluffing has not been studied.
Experimental setup
Datasets: CoCA top-50K word frequency list Alpaca 52K instruction data GPT-4 self-play Adversarial Taboo episodes 20-Question keyword list (168 test words) BBH ARC Mutual WinoGrande LogiQA2 PIQA MMLU
Benchmarks: MMLU BBH Mutual ARC-e ARC-c LogiQA2 WinoGrande PIQA
Metrics: accuracy geometric mean across benchmarks game win rate
Baselines: Chain-of-Thought prompting AlpacaSFT Imitation-20Q Imitation-GuessCity SP-20Q SP-GuessCity IM+AlpacaSFT GPT-4
Builds on: ReST AlphaGo Zero Adversarial Taboo A-LoL PPO
Closest papers by meaning
- SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning (NeurIPS 2025 · similarity 0.91)
- Seirênes: Adversarial Self-Play with Evolving Distractions for LLM Reasoning (NeurIPS 2026 · similarity 0.88)
- Improving Rationality in the Reasoning Process of Language Models through Self-playing Game (ICML 2025 · similarity 0.87)
- SeRL: Self-play Reinforcement Learning for Large Language Models with Limited Data (NeurIPS 2025 · similarity 0.87)
- GameArena: Evaluating LLM Reasoning through Live Computer Games (ICLR 2025 · similarity 0.87)
- MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs (ICLR 2026 · similarity 0.86)
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