Research map / Large language models / Reasoning and chain of thought
Seirênes: Adversarial Self-Play with Evolving Distractions for LLM Reasoning
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Proposes Seirênes, a shared-parameter adversarial self-play RL framework where one model generates misleading hints (Adversary) and solves problems under them (Reasoner), improving math reasoning across 7 benchmarks.
Problem
LLM reasoners are brittle under non-idealized contexts (superfluous, tangential, or misleading information), while standard RLVR trains only on clean problems.
Approach
A single policy is role-conditioned as Adversary (generates plausible misleading hints, rewarded by the clean-vs-hinted success drop) and Reasoner (solves the original problem under hints with verifier reward), co-evolving online, with decoupled update streams and efficient orchestration (bounded FIFO buffers, latency-aware scheduling, mastery-aware sampling).
Key results
- Seirênes improves the average over the instruction-tuned baseline by +10.2 (Qwen3-4B-Instruct, 47.8 to 58.0), +9.1 (Qwen2.5-7B-Instruct, 13.8 to 22.9), and +7.2 (Qwen3-30B-A3B, 56.7 to 63.9).
- Robustness table: Seirênes obtains the best perturbed average accuracy of 88.2 vs 83.9 for Qwen3-4B-Instruct, and the lowest average robustness degradation (8.06 vs 10.46).
- Hints from the 4B Adversary reduce GPT-5.1 overall accuracy by 3.9 points and Gemini 3 Flash by 5.2 points across seven benchmarks.
Surprising findings
- Adversarial hints from a 4B model degrade top proprietary models (GPT-5.1, Gemini 3 Flash), with Gemini dropping 12.9 points on IMO-Bench.
- Cooperative hint-based baselines (SAGE, Scaf-GRPO, InT) show larger degradation than the instruction-tuned model under generated distractors.
Limitations
- Hint-generation cost: G2 >= 4 could not be fully explored due to compute limits, and per-step inference cost grows with G2.
- Results evaluated mainly on math benchmarks; generalization to other reasoning domains is untested.
- Some baseline numbers and comparisons (e.g., budget-matched) are reported with uncertain or single-run statistics; the paper's own appendix notes the mastery and staleness analyses rely on operational criteria.
Experimental setup
Datasets: DAPO-Math-17K OpenR1-Math
Benchmarks: AIME24 AIME25 AIME26 IMO-Bench MINERVA Math OlympiadBench HMMT 2026 Math-Perturb GSMIR MMLU-Perturb OpenBookQA-Perturb
Metrics: avg@32 accuracy avg@4 accuracy robustness degradation
Baselines: DAPO Dr.GRPO ExGRPO SAGE Scaf-GRPO LUFFY InT
Builds on: GRPO R-Zero SPICE DAPO
Closest papers by meaning
- SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning (NeurIPS 2025 · similarity 0.90)
- Generative Adversarial Reasoner: Enhancing LLM Reasoning with Adversarial Reinforcement Learning (ICLR 2026 · similarity 0.90)
- Learning Robust Reasoning through Guided Adversarial Self-Play (NeurIPS 2026 · similarity 0.88)
- Self-playing Adversarial Language Game Enhances LLM Reasoning (NeurIPS 2024 · similarity 0.88)
- Are Reasoning LLMs Robust to Interventions on their Chain-of-Thought? (ICLR 2026 · similarity 0.88)
- R-Diverse: Mitigating Diversity Illusion in Self-Play LLM Training (ICML 2026 · similarity 0.87)
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