Research map / Multi-agent systems and games / Human-AI and goal-conditioned
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making
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Introduces AdaSociety, a customizable multi-agent grid environment with expanding physical state/action spaces and adaptive multi-layer social structures, with three mini-games benchmarked on RL (PPO, RecPPO, MAPPO, Rainbow, curriculum learning) and GPT-4 LLM-based control.
Problem
Existing multi-agent environments lack a combination of expanding physical surroundings and adaptive social connections, which limits research on learning intelligent social behaviors in multi-agent decision-making.
Approach
A multi-agent environment where agents' physical actions unlock new resources/events (expanding state and action spaces) and social actions rewire a multi-layer directed social graph, which in turn changes observations and reward sharing; formalized as Growing-MG.
Key results
- In Contract-Easy, curriculum learning (CL) reaches 0.9136 of Oracle reward versus 0.2286 for PPO and 0.1987 for Rainbow.
- LLM-C (GPT-4) achieves 0.8433 normalized reward in Contract-Easy and 0.8733 in Negotiation-Easy, nearly surpassing RL baselines but not reaching Oracle.
- In Negotiation-Hard, CL achieves 0.1945 normalized reward versus 0.1093 for PPO, and RL methods fail to complete TorchCraft.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use curriculum learning with staged reward sharing, varied social structures, and agent social actions instead of general RL training | RecPPO agents · Contract Easy | average individual reward (normalized by Oracle reward): 0.2286 -> 0.9136 | Helped |
| Use curriculum learning with staged reward sharing, varied social structures, and agent social actions instead of general RL training | RecPPO agents · Contract Hard | average individual reward (normalized by Oracle reward): 0.1151 -> 0.2773 | Helped |
| Use curriculum learning with staged reward sharing, varied social structures, and agent social actions instead of general RL training | RecPPO agents · Negotiation Easy | average individual reward (normalized by Oracle reward): 0.2276 -> 0.3543 | Helped |
| Use curriculum learning with staged reward sharing, varied social structures, and agent social actions instead of general RL training | RecPPO agents · Negotiation Hard | average individual reward (normalized by Oracle reward): 0.1093 -> 0.1945 | Helped |
| Use LLM-C instead of CL | Contract Easy agents · Contract Easy | average reward: 0.9136 -> 0.8433 | Hurt |
| Change social structure dynamically from Inequality to Independent group to Overlapping group | PPO-trained policies · Social Structure Dynamic | individual reward per step | Mixed |
| Use curriculum learning instead of PPO, RecPPO, or MAPPO | agents in Social Structure Dynamic · Social Structure Dynamic | individual reward | Helped |
| Use MAPPO instead of PPO or RecPPO | agents in Social Structure · Social Structure | individual reward | Hurt |
| Use Rainbow instead of PPO or RecPPO | agents in Social Structure · Social Structure | individual reward | Hurt |
| Train with agent groups rather than without agent groups | current algorithms · Social Structure | policy stability | Hurt |
| Use LLM-C instead of RL-based methods | agents in Social Structure Hard · Social Structure Hard | average reward | Helped |
Surprising findings
- Larger contract groups do not correlate with higher returns; Rainbow forms large groups but earns low rewards.
- LLM-C underperforms the curriculum learning method on Contract-Easy despite commonsense reasoning.
Limitations
- No human interface; human-machine interaction not yet supported.
- Current RL and LLM algorithms struggle to exploit social structures, with high variance in group-based scenarios.
- Survival pressures and other negative incentives not yet included.
Experimental setup
Datasets: AdaSociety mini-games (Social Structure, Contract, Negotiation, Exploration)
Benchmarks: AdaSociety Social Structure AdaSociety Contract AdaSociety Negotiation
Metrics: individual reward fairness score completion rate average degree maximum degree normalized reward vs Oracle
Baselines: PPO RecPPO MAPPO Rainbow Curriculum learning LLM-C (GPT-4 + rule-based controller) Random
Builds on: Markov Game PPO Rainbow MAPPO Unsupervised Environment Design
Closest papers by meaning
- Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning (ICML 2024 · similarity 0.86)
- ALSO: Adversarial Online Strategy Optimization for Social Agents (ICML 2026 · similarity 0.86)
- Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence (NeurIPS 2024 · similarity 0.86)
- LLM-Assisted Semantically Diverse Teammate Generation for Efficient Multi-agent Coordination (ICML 2025 · similarity 0.86)
- $\texttt{Multi}^2$: Hierarchical Multi-Agent Decision-Making with LLM-Based Agents in Interactive Environments (ICML 2026 · similarity 0.86)
- Mental-Models for Multi-Agent Systems (NeurIPS 2026 · similarity 0.85)
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