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Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning

NeurIPS 2024 · Reinforcement learning › Offline RL · approach: Behavior regularization for offline RL · 7 citations (OpenAlex)

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Proposes an entropy-regularized diffusion policy built on a mean-reverting SDE with tractable entropy, combined with a Q-ensemble lower-confidence-bound for pessimistic value estimation, evaluated on D4RL offline RL.

Problem

Diffusion policies in offline RL overestimate Q-values on out-of-distribution actions, and entropy regularization (useful for exploration) is hard to apply because diffusion policy log-probabilities are intractable and offline entropy can worsen distribution shift.

Approach

A mean-reverting SDE (zero-mean, sigma^2=2theta) transfers actions to a standard Gaussian, giving an optimal posterior sampler and a tractable entropy approximation for the diffusion policy; the policy loss adds this entropy term, and pessimistic LCB of a 64-member Q-ensemble replaces the mean Q-value.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add entropy regularization (alpha 0.01) instead of alpha 0 (ablation)Entropy-regularized diffusion policy · Antmaze-medium-play-v0normalized score: 85.7 -> 91.4Helped
Add entropy regularization (alpha 0.01) instead of alpha 0 (ablation)Entropy-regularized diffusion policy · HalfCheetah-Medium-v2normalized score: 53.7 -> 54.9Helped
Use automatic entropy-temperature adjustment instead of alpha 0.01 (ablation)Entropy-regularized diffusion policy · Pen-human-v1normalized score: 67.2 -> 78.5Helped
Increase Q-ensemble size from 2 to 64 (ablation)Entropy-based diffusion policy · Antmaze-large-play-v0normalized score: 54.2 -> 81.2Helped
Increase Q-ensemble size from 2 to 64 (ablation)Entropy-based diffusion policy · Antmaze-medium-play-v0normalized score: 84.0 -> 91.4Helped
Increase LCB coefficient beta from 1 to 4 (ablation)Q-ensemble diffusion policy · Antmaze-medium-play-v0normalized score: 82.4 ± 4.9 -> 91.6± 2.3Helped
Increase diffusion steps from 3 to 5 (ablation)Entropy-regularized diffusion policy · Halfcheetah-medium-replay-v2normalized score: 43.4 -> 57.0Helped
Increase diffusion steps from 5 to 10 (ablation)Entropy-regularized diffusion policy · Kitchen-complete-v0normalized score: 82.3 -> 92.7Helped
Increase diffusion steps from 5 to 10 (ablation)Entropy-regularized diffusion policy · Antmaze-medium-play-v0normalized score: 91.6 -> 90.2Hurt
Add max Q-backup (ablation)Q-ensemble diffusion policy · Antmaze-large-play-v0normalized score: 22.3 ± 7.1 -> 81.2 ± 3.0Helped
Add max Q-backup (ablation)Q-ensemble diffusion policy · Antmaze-medium-play-v0normalized score: 89.2 ± 2.9 -> 91.6± 2.3Helped

Surprising findings

Limitations

Experimental setup

Datasets: D4RL Gym (halfcheetah, hopper, walker2d) D4RL AntMaze D4RL Adroit (pen) D4RL Kitchen

Benchmarks: D4RL Gym D4RL AntMaze D4RL Adroit D4RL Kitchen

Metrics: normalized score

Baselines: BC DT CQL IQL IDQL IQL+EDP Diffusion-QL MSG BCQ BEAR

Builds on: Diffusion-QL IR-SDE MSG EDAC Soft Actor-Critic

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