Research map / Reinforcement learning / Policy gradient and actor-critic
Scalable Maximum Entropy Reinforcement Learning for Diffusion Policies via Adjoint Matching
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Proposes AMDP, which trains diffusion policies for maximum-entropy RL via reciprocal adjoint matching with simulation-free regression on stored terminal actions, plus erf squashing and a trust-region loss.
Problem
Training diffusion policies for online maximum-entropy RL is hard without ground-truth action data; reverse-KL methods require backpropagation through the full diffusion chain, and Q-score/importance-weighted methods lack guarantees or scale poorly.
Approach
Frames diffusion policy optimization for MaxEnt-RL as stochastic optimal control and uses reciprocal adjoint matching, a fixed-point regression on the Q-score of terminal actions that can be trained simulation-free from a replay buffer; adds erf squashing whose Jacobian cancels the reference density and a Lagrangian trust-region update.</îcore_idea>
Key results
- On MuJoCo Playground humanoid tasks AMDP learns significantly faster than baselines; with best-of-16 sampling (AMDP BoN) it surpasses all baselines, though REPPO eventually slightly surpasses AMDP without BoN.
- On HumanoidBench AMDP outperforms all baselines by a large margin even without best-of-N sampling.
- Wallclock overhead is roughly 10% over REPPO for AMDP, while reverse-KL optimization is about 10x slower at 16 diffusion steps and 72-80x slower at 128 steps.
Surprising findings
- Reverse-KL (DIME-style) optimization performs poorly on MuJoCo Playground humanoid tasks, indicating need for trust-region updates.
Limitations
- Requires deterministic initial condition X0=0 for memorylessness, which complicates offline-to-online pretraining with Gaussian priors.
- Relies on trust-region tuning and on a Q-function estimate for the score target.
Experimental setup
Datasets: MuJoCo Playground DMC MuJoCo Playground humanoid ManiSkill3 HumanoidBench DMC dog and humanoid
Benchmarks: MuJoCo Playground DMC MuJoCo Playground humanoid ManiSkill3 HumanoidBench DMC dog and humanoid
Metrics: IQM return wallclock time per iteration
Baselines: REPPO PPO SPO DPPO FPO DIME QSM Diff-QL Consistency-AC
Builds on: adjoint matching reciprocal adjoint matching DIME REPPO QSM
Closest papers by meaning
- DIME: Diffusion-Based Maximum Entropy Reinforcement Learning (ICML 2025 · similarity 0.93)
- Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization (NeurIPS 2024 · similarity 0.91)
- Maximum Entropy Reinforcement Learning with Diffusion Policy (ICML 2025 · similarity 0.91)
- Diffusion Actor-Critic with Entropy Regulator (NeurIPS 2024 · similarity 0.90)
- Maximum Entropy Inverse Reinforcement Learning of Diffusion Models with Energy-Based Models (NeurIPS 2024 · similarity 0.90)
- Flow Matching Policy Optimization with Mirror Descent and Entropy Constraints (NeurIPS 2026 · similarity 0.90)
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