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Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning
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Proposes Diffusion Actor-Critic (DAC), which solves KL-constrained policy iteration by training a diffusion policy via noise regression with a soft Q-guidance term and an LCB Q-ensemble critic, evaluated on D4RL.
Problem
Offline RL must avoid overestimating values of out-of-distribution actions; policy-regularized methods are hard to apply when the behavior policy is an expressive diffusion model, since density values are unavailable.
Approach
Derive from the closed-form KL-constrained policy improvement solution a diffusion noise regression target with a soft Q-guidance term (Q-gradient weighted by noise scale), so the diffusion model itself is the target policy trained by supervised regression without backpropagating through the denoising chain; critic uses LCB over a Q-ensemble.
Key results
- DAC reports locomotion total 836.4 vs 798.3 for the best prior (DTQL), with medium-tasks gains over 10% (e.g., walker2d-medium 96.8 vs 89.4).
- On antmaze DAC scores 459.9 total, competitive with IDQL-A (474.6) and AlignIQL (474.8); it is weaker on antmaze-large tasks.
- Ablation: soft Q-guidance outperforms hard and denoised Q-guidance across walker2d, hopper, and halfcheetah datasets, e.g., hopper-medium 101.2 vs 103.1 (hard) and 17.8 (denoised).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use soft Q-guidance with noise-scale weighting rather than hard Q-guidance (ablation) | DAC · D4RL locomotion tasks | normalized score: walker2d m: 85.2 ± 16.1 -> 96.8 ± 3.6; hopper m: 103.1 ± 0.2 -> 101.2 ± 2.0; halfcheetah m: 59.5 ± 0.5 -> 59.1 ± 0.4 | Mixed |
| Apply Q-guidance to denoised actions instead of using noise-scaled soft guidance (ablation) | DAC · D4RL locomotion tasks | normalized score: walker2d m: 8.4 ± 2.2 -> 96.8 ± 3.6; hopper m: 17.8 ± 8.2 -> 101.2 ± 2.0; halfcheetah m: 71.9 ± 1.9 -> 59.1 ± 0.4 | Mixed |
| Replace the LCB value target with the ensemble minimum (ablation) | DAC · D4RL locomotion tasks | normalized score: halfcheetah m-e: 43.2 ± 0.1 -> 99.1 ± 0.9 | Hurt |
| Increase Q-ensemble size from two to at least five (ablation) | DAC · hopper tasks | normalized score | Helped |
| Increase evaluation action samples beyond 10 (ablation) | DAC · hopper tasks | normalized score | No clear effect |
| Increase diffusion steps from 5 to 10 or 20 (ablation) | DAC · hopper tasks | normalized score: hopper-medium-v2: 101.2 -> 102.0 -> 99.7; hopper-medium-replay-v2: 103.1 -> 102.3 -> 102.2; hopper-medium-expert-v2: 111 | No clear effect |
| Use DAC instead of the strongest prior baseline | D4RL locomotion benchmarks · locomotion total | normalized score: 798.3 -> 836.4 | Helped |
| Use DAC instead of the strongest prior baseline | D4RL antmaze benchmarks · antmaze total | normalized score: 474.8 -> 459.9 | Hurt |
Surprising findings
- Denoised Q-guidance (backpropagating through denoising, as in Diffusion QL) often fails to generate in-distribution actions and frequently collapses.
- Larger diffusion step counts converged more slowly, contrary to the claim in Diffusion Q-learning; T=5 was used.
Limitations
- Antmaze-large performance lags IDQL-A, attributed to not tuning reward offsets for sparse rewards.
- Hyperparameters (eta, b, rho) are tuned per task within ranges, and the reported results use the final-50k-step average, with some sensitivity to rho.
Experimental setup
Datasets: D4RL halfcheetah D4RL hopper D4RL walker2d D4RL antmaze D4RL adroit D4RL kitchen
Benchmarks: D4RL locomotion D4RL antmaze D4RL adroit D4RL kitchen
Metrics: normalized score
Baselines: Onestep-RL CQL IQL IVR EQL Diffuser DTQL AlignIQL SfBC DQL IDQL-A
Builds on: Diffusion Q-learning IDQL TD3+BC Diffusion models (DDPM) jaxrl
Closest papers by meaning
- Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning (ICML 2025 · similarity 0.93)
- Learning a Diffusion Model Policy from Rewards via Q-Score Matching (ICML 2024 · similarity 0.92)
- Diffusion Policies Creating a Trust Region for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Score Regularized Policy Optimization through Diffusion Behavior (ICLR 2024 · similarity 0.92)
- Prior-Guided Diffusion Planning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- Diffusion Actor-Critic with Entropy Regulator (NeurIPS 2024 · similarity 0.91)
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