Research map / 3D vision / NeRF and radiance fields
SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation
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Proposes SplitNeRF, a NeRF-based inverse rendering method that models pre-integrated split-sum image-based lighting with a single MLP plus Monte Carlo regularization and supervises self-occlusion factors, recovering geometry, materials and lighting in about 1 hour on one A100.
Problem
Digitizing real objects by jointly estimating geometry, material properties and environment lighting from posed images under fixed lighting, while keeping training efficient and recovering high-frequency illumination and self-occlusion.
Approach
Represent the split-sum pre-integrated environment lighting as an MLP over direction and roughness (instead of mipmaps), train it with a Monte Carlo-based regularizer that matches roughness-blurred lighting, and supervise a separate occlusion MLP with Monte Carlo visibility estimates computed on the predicted geometry.
Key results
- Outperforms all baselines on NeRFactor relighting metrics for all but one scene, and on Blender relighting across all metrics per the paper's claim.
- Achieves state-of-the-art relighting with about 47 minutes of training on a single A100 GPU (about 1 hour).
- Mipmap illumination variant gives slight gains in relighting and albedo but increases training time by about 36% (47 to 64 min).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SplitNeRF instead of the evaluated baselines | NeRFactor, Blender, and Shiny Blender · NeRFactor, Blender, and Shiny Blender | relighting quality | Helped |
| add the supervised occlusion loss (ablation) | SplitNeRF · NeRFactor | relighting PSNR | Helped |
| add the supervised occlusion loss (ablation) | SplitNeRF · NeRFactor | albedo reconstruction | Helped |
| penalize metalness predictions with material regularization (ablation) | SplitNeRF · NeRFactor | quality | Helped |
| supervise occlusion factors with their per-channel averages (ablation) | SplitNeRF · NeRFactor | relighting quality | Helped |
| supervise occlusion factors with their per-channel averages (ablation) | SplitNeRF · NeRFactor | albedo reconstruction | Helped |
| replace the regularized illumination MLP with a mipmap representation (ablation) | SplitNeRF · NeRFactor | relighting quality | Helped |
| replace the regularized illumination MLP with a mipmap representation (ablation) | SplitNeRF · NeRFactor | albedo reconstruction | Helped |
| replace the regularized illumination MLP with a mipmap representation (ablation) | SplitNeRF · NeRFactor | training time: 47 min. -> 64 min.; 36% increase | Hurt |
Surprising findings
- Supervising occlusion with per-channel averages instead of full per-channel factors improves both relighting and albedo, suggesting per-channel occlusion is noisy.
Limitations
- Image-based lighting assumes lights at infinite distance, causing errors when violated.
- Ignores indirect illumination and thus inter-reflections.
- Cannot model transmission or subsurface scattering.
Experimental setup
Datasets: NeRFactor dataset NeRF Blender dataset (extended with high-frequency lighting) Shiny Blender (RefNeRF) dataset (extended with high-frequency lighting)
Benchmarks: NeRFactor relighting dataset Blender relighting Shiny Blender relighting NeRFactor albedo
Metrics: PSNR SSIM LPIPS
Baselines: NeRFactor NVDiffRec NVDiffRecMC NMF NeRO
Builds on: NeuS NeRF Instant-NGP hash grid encoding split sum approximation
Closest papers by meaning
- A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields (AAAI 2024 · similarity 0.88)
- IllumiNeRF: 3D Relighting Without Inverse Rendering (NeurIPS 2024 · similarity 0.88)
- Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion (CVPR 2025 · similarity 0.87)
- RNG: Relightable Neural Gaussians (CVPR 2025 · similarity 0.87)
- UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting (NeurIPS 2025 · similarity 0.86)
- Few-Shot Neural Radiance Fields under Unconstrained Illumination (AAAI 2024 · similarity 0.86)
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