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Enhancing Preference-based Linear Bandits via Human Response Time

NeurIPS 2024 · Bandits and online learning › Multi-armed bandits · approach: Pure exploration algorithms · 0 citations (OpenAlex)

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Proposes a linear-regression utility estimator combining binary choices and response times under the difference-based EZ diffusion model, and plugs it into generalized successive elimination for fixed-budget preference-based best-arm identification.

Problem

Preference learning from binary choices gives little information about preference strength for strongly preferred queries, and existing choice+response-time models are computationally expensive for interactive systems.

Approach

Use the dEZDM identity E[c_x]/E[t_x] = x^T(theta/a) to turn choices and decision times into a continuous signal, estimated by OLS across queries; this extracts information from strongly preferred queries where choice-only estimators saturate, and is integrated into GSE for fixed-budget best-arm identification.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add decision times to choices using the choice-decision-time estimatorGSE with transductive design · Three real-world datasetsbest-arm identification errorHelped
Use the choice-decision-time estimator instead of the choice-only estimatorUtility estimation · Synthetic sphere problem, strong preferencesbest-arm identification errorHelped
Use the choice-decision-time estimator instead of the choice-only estimatorUtility estimation · Synthetic sphere problem, weak preferencesbest-arm identification errorNo clear effect
Use the choice-only estimator with weak-preference design instead of transductive design (ablation)GSE with choice-only estimator · Synthetic sphere problem, moderate preference scalingbest-arm identification errorHelped
Use the choice-only estimator with weak-preference design instead of transductive design (ablation)GSE with choice-only estimator · Synthetic sphere problem, very strong preferencesbest-arm identification errorHurt
Use the choice-only estimator with weak-preference design instead of transductive design (ablation)GSE with choice-only estimator · Real-world datasetsbest-arm identification errorHurt
Use response times in place of decision times when non-decision time is unknown (ablation)GSE with choice-decision-time estimator · Three real-world datasetsbest-arm identification errorNo clear effect
Replace the choice-decision-time estimator with the choice-only logit estimator (ablation)GSE with transductive design · Three real-world datasetsbest-arm identification errorHurt
Replace the choice-decision-time estimator with the choice-decision-time logit estimator (ablation)GSE with transductive design · Three real-world datasetsbest-arm identification errorHurt
Increase the barrier parameterUtility estimation · Synthetic sphere problembest-arm identification errorHelped

Surprising findings

Limitations

Experimental setup

Datasets: Food-risk dataset Snack dataset

Benchmarks: sphere synthetic problem Food-risk dataset Snack dataset

Metrics: best-arm identification error probability probability of incorrect argmax estimate

Baselines: choice-only estimator (logistic MLE) transductive design with choice-only estimator weak-preference design choice-decision-time logit estimator choice-only logit estimator

Builds on: EZ diffusion model Generalized Successive Elimination transductive linear logistic bandit logistic regression MLE

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